[Sword] type = equipment buy = 5 play = 2 durability = 3 effect = Equipped unit gains +1 Melee Damage [Great Sword] type = equipment buy = 10 play = 4 durability = 3 effect = Equipped unit gains +2 Melee Damage [Shield] type = equipment buy = 5 play = 1 durability = 3 effect = Equipped unit gains +1 Health [Tower Shield] type = equipment buy = 7 play = 2 durability = 3 effect = Equipped unit has +2 Health [Archer] type = unit attack = 1 Range 2 health = 2 movement = 2 buy = 5 upkeep = 1 [Knight] type = unit attack = 2 health = 2 movement = 2 buy = 7 upkeep = 2 effect = + 1 Armor [Pikeman] type = unit attack = 1 health = 2 movement = 1 buy = 5 upkeep = 1 effect = Range 2 against Units with Movement >= 3 [Cavalry] type = unit attack = 2 health = 1 movement = 4 buy = 5 upkeep = 2 [Tax Collector] type = unit health = 1 movement = 2 buy = 5 upkeep = 1 full_action = Get 2 additional Ressource [Pioneer] type = unit health = 5 movement = 1 buy = 7 upkeep = 1 full_action = Neutralize adjacent tile [Recruiter] type = unit attack = 1 health = 2 movement = 2 buy = 10 upkeep = 1 effect = Spawn units in Range 1 [Missionary] type = unit health = 1 movement = 2 buy = 10 upkeep = 2 full_action = Put two faith counters on target Unit. If there are more faith counters than the units buying cost you control target unit. [Cavl. Archer] type = unit attack = 1 Range 2 health = 1 movement = 4 buy = 10 upkeep = 2