[Fisher] type = unit health = 2 movement = 2 swimming buy = 5 upkeep = 1 effect = Crew 2 full_action = Create fish trap token on adjacent water tile [Fish Trap] type = artifact token = true effect = Adjacent Fisher have \\ \faRedo: Gain 3 Resource [Sailor] type = unit health = 1 movement = 1 attack = 1 upkeep = 1 effect = A crewed unit gets +1 movement while swimming [Captain] type = unit health = 1 movement = 1 attack = 1 buy = 7 upkeep = 2 effect = Other units in the same pile have no upkeep cost [Barge] type = unit health = 3 movement = 3 swimming buy = 5 upkeep = 1 effect = Crew 6 [Galley] type = unit health = 4 attack = 1 range 2 movement = 3 swimming buy = 7 upkeep = 1 effect = Crew 3