package game import ( "strings" "testing" ) func TestEnteringLeaving(t *testing.T) { mapDef := `map: |1- HH symbols: H: house ` s := NewLocalState() r := strings.NewReader(mapDef) m, _ := readMap(r) s.SetMap(m) s.AddNewPlayer("player", NewDeck(), nil) p := s.Players()[0] t0_0 := s.Map().TileAt(Position{0, 0}) entered0_0, left0_0 := false, false t0_0.effects = append(t0_0.effects, newDynamicAreaEffect( func(Permanent) { entered0_0 = true }, func(Permanent) { left0_0 = true }, )) t0_1 := s.Map().TileAt(Position{1, 0}) entered0_1, left0_1 := false, false t0_1.effects = append(t0_1.effects, newDynamicAreaEffect( func(Permanent) { entered0_1 = true }, func(Permanent) { left0_1 = true }, )) palisade := NewUnit(NewCard("base/archer"), t0_0, p) s.addPermanent(palisade) if !entered0_0 || palisade.Tile() != t0_0 || t0_0.Permanent != palisade { t.Fatalf("palisade did not enter tile %v", t0_0) } s.destroyPermanent(palisade) if !left0_0 || t0_0.Permanent != nil { t.Fatalf("destroyed palisade did not leave tile %v", t0_0) } entered0_0, left0_0 = false, false archer := NewUnit(NewCard("base/archer"), t0_0, p) s.addPermanent(archer) if !entered0_0 || archer.Tile() != t0_0 || t0_0.Permanent != archer { t.Fatalf("archer did not enter tile %v", t0_0) } movePermanent(archer, t0_1) if !left0_0 || t0_0.Permanent != nil { t.Fatalf("moved archer did not leave tile %v", t0_0) } if !entered0_1 || archer.Tile() != t0_1 || t0_1.Permanent != archer { t.Fatalf("moved archer did not leave tile %v", t0_1) } s.destroyPermanent(archer) if !left0_1 || t0_1.Permanent != nil { t.Fatalf("destroyed archer did not leave tile %v", t0_1) } sword := newEquipmentFromPath("base/sword", t, p) s.addPermanent(sword) }