package game import ( "testing" ) func TestSolid(t *testing.T) { p := NewArtifactFromPath("base/palisade", NewMockTile(), NewMockPlayer()) if !p.Attackable() { t.Fatal("palisade not attackable") } if p.IsDestroyed() { t.Fatal("palisade already destroyed") } p.adjustDamage(6) if !p.IsDestroyed() { t.Fatal("palisade not destroyed") } }