package game import ( "testing" ) func TestParseIntAttack(t *testing.T) { a := parseAttack(1) if a.MaxRange() != 1 { t.Fatal("unexpected max range (1):", a.MaxRange()) } if a.DamageInRange(1) != 1 { t.Fatal("unexpected damage in range 1 (1):", a.DamageInRange(1)) } } func TestParseStringAttack(t *testing.T) { a := parseAttack("1") if a.MaxRange() != 1 { t.Fatal("unexpected max range (1):", a.MaxRange()) } if a.DamageInRange(1) != 1 { t.Fatal("unexpected damage in range 1 (1):", a.DamageInRange(1)) } if a.DamageInRange(2) != 0 { t.Fatal("unexpected damage in range 2 (0):", a.DamageInRange(2)) } } func TestParseRangedAttack(t *testing.T) { a := parseAttack("1 range 2") if a.MaxRange() != 2 { t.Fatal("unexpected max range (2):", a.MaxRange()) } if a.DamageInRange(1) != 1 { t.Fatal("unexpected damage in range 1 (1):", a.DamageInRange(1)) } if a.DamageInRange(2) != 1 { t.Fatal("unexpected damage in range 2 (1):", a.DamageInRange(2)) } if a.DamageInRange(3) != 0 { t.Fatal("unexpected damage in range 3 (0):", a.DamageInRange(3)) } } func TestAttackString(t *testing.T) { aStr := "2 range 3" a := parseAttack(aStr) if a.String() != aStr { t.Fatal("unexpected attack string:", a.String()) } }