package game import ( "fmt" "log" "strconv" "strings" "golang.org/x/exp/slices" ) type Permanent interface { Card() *Card Tile() *Tile Damage() int Pile() []Permanent Controller() *Player Owner() *Player Effects() []string HasEffect(string) bool XEffect(string) (int, error) String() string Fight(p Permanent) AddDamage(damage int) IsDestroyed() bool Attackable() bool AvailActions() []Action IsAvailableTile(*Tile) bool } type PermanentBase struct { card *Card tile *Tile damage int pile []Permanent controller *Player owner *Player tmpEffects []string } func NewPermanentBase(card *Card, tile *Tile, owner *Player) PermanentBase { if tile.Permanent != nil { log.Fatalf("Tile at %v already occupied by %v", tile.Position, tile.Permanent) } return PermanentBase{ card: card, tile: tile, controller: owner, owner: owner, } } func (p *PermanentBase) Card() *Card { return p.card } func (p *PermanentBase) Tile() *Tile { return p.tile } func (p *PermanentBase) Damage() int { return p.damage } func (p *PermanentBase) Pile() []Permanent { return p.pile } func (p *PermanentBase) Controller() *Player { return p.controller } func (p *PermanentBase) Owner() *Player { return p.owner } func (p *PermanentBase) String() string { return fmt.Sprintf("%s's %s@%s", p.Controller().Name, p.Card().Name, p.Tile().Position.String()) } func DealDamage(src, dest Permanent, damage int) { actualDamage := damage shield, err := dest.XEffect("shield") if err != nil { // TODO: implement piercing actualDamage -= shield if actualDamage < 0 { actualDamage = 0 } } dest.AddDamage(actualDamage) } func (p *PermanentBase) AddDamage(damage int) { p.damage += damage } func (p *PermanentBase) Effects() []string { return append(p.card.getEffects(), p.tmpEffects...) } func (p *PermanentBase) HasEffect(effect string) bool { return slices.Contains(p.tmpEffects, effect) || p.card.hasEffect(effect) } func (p *PermanentBase) XEffect(effect string) (int, error) { x, err := p.card.getXEffect(effect) for _, e := range p.tmpEffects { if !strings.Contains(e, effect) { continue } tokens := strings.SplitN(e, " ", 2) tmpX, err := strconv.Atoi(tokens[1]) if err != nil { return 0, err } x += tmpX } return x, err } func (p *PermanentBase) IsAvailableTile(tile *Tile) bool { return tile.IsAvailableForCard(p.card) }