//go:build !wasm package log import ( "log/slog" "os" "strconv" ) func init() { logLevel := 0 if logLevelVar, found := os.LookupEnv("LOGLEVEL"); found { if envLogLevel, err := strconv.Atoi(logLevelVar); err == nil { logLevel = envLogLevel } } Logger = slog.New(NewGameLogHandler([]string{}, &slog.HandlerOptions{Level: slog.Level(logLevel)})) slog.SetDefault(Logger) }