package ui import ( "github.com/hajimehoshi/ebiten/v2" "muhq.space/muhqs-game/go/assets" ) type CardView struct { WidgetBase cardPath string } func NewScaledCardView(x, y int, width, height int, cardPath string) *CardView { cv := &CardView{NewWidgetBase(x, y, width, height), cardPath} cv.renderImpl = func() *ebiten.Image { return cv.render() } return cv } func NewAutoCardView(x, y int, cardPath string) *CardView { cv := &CardView{NewWidgetBase(x, y, -1, -1), cardPath} cv.renderImpl = func() *ebiten.Image { return cv.render() } return cv } func (cv *CardView) render() *ebiten.Image { card := assets.GetCard(cv.cardPath, "en") op := &ebiten.DrawImageOptions{} b := card.Bounds() if cv.Width == -1 && cv.Height == -1 { cv.Width = b.Dx() cv.Height = b.Dy() } else { x_scale := float64(cv.Width) / float64(b.Dx()) y_scale := float64(cv.Height) / float64(b.Dy()) scale := x_scale if y_scale < x_scale { scale = y_scale } op.GeoM.Scale(scale, scale) } img := ebiten.NewImage(cv.Width, cv.Height) img.DrawImage(card, op) return img }