\input{common.tex} \usetikzlibrary{backgrounds, positioning} \usepackage{enumitem} \usepackage{verbatimbox} % The named colors BG, cardBG and cardHint must be defined before inputting this file. \begin{document} \begin{myverbbox}[\fontfamily{antt}\fontseries{l}\selectfont\small]{\actionsVerb} While you control an untapped permanent or have a playable card in hand You may play a card from your hand or select untapped unit you control While has actions left You may declare an action of Tap 's card \end{myverbbox} \begin{myverbbox}[\fontfamily{antt}\fontseries{l}\selectfont\small]{\upkeepVerb} For each not declared unit Pay upkeep cost or destroy unit if paying the total cost is not possible Destroy all declared units \end{myverbbox} \begin{tikzpicture}[ background rectangle/.style={opacity=0.9, fill=BG!70!black}, show background rectangle, bordered/.style={draw=black, rounded corners=2pt, line width=1pt, anchor=north west, fill=gray!40}, hint/.style={font=\Large, text=cardHint, minimum width=\cardwidth{}cm, minimum height=\cardheight{}cm}, explanation/.style={align=left, minimum width=8cm, text width=7.9cm}, turn/.style={bordered, explanation}, upkeep/.style={bordered, explanation}, actions/.style={bordered, explanation}, deck/.style={bordered, hint, align=center, fill=cardBG}, discard/.style={bordered, hint, align=center, fill=cardBG}, ] \clip[rounded corners=2pt] (-0.25cm, 0.25cm) rectangle (29.75cm, -8cm); \node[turn] at (0, 0) (t) { \textbf{A player's turn:} \\ \begin{enumerate}[itemsep=0cm, topsep=0.1cm, leftmargin=0.5cm] \item \textit{[shuffle \textcolor{cardHint}{discard pile} and replace empty \textcolor{cardHint}{deck}]} \item \textit{[draw until you have three hand cards]} \item \textbf{upkeep} \item \textbf{actions phase} \item \textbf{buying}: pay for a card from the store and place it on your \textcolor{cardHint}{discard pile} \item{} \textit{[discard any number of cards]} \end{enumerate} }; \node[explanation, below=0.05 of t, font=\footnotesize] (te) { Steps in \textit{[]} are optional and no one can use actions during those steps \\[0.35cm] }; \node[minimum width=1cm, below=0.7 of te.west, xshift=0.4cm] (di) { \includegraphics[height=0.75cm, keepaspectratio]{icons/discard2.png} }; \node[explanation, text width=7cm, right=-0.4cm of di, font=\footnotesize] (dh) { You can always discard two card from your hand to gain one resource \\[0.25cm] }; \node[explanation, below=1.1cm of dh.east, xshift=-0.2cm, anchor=east, align=right, font=\footnotesize] { Tappig a card, turning it 90\textdegree{}, has no meaning other than reminding you that it has no actions left. }; \node[upkeep] at (8.5cm, 0) (u) { \textbf{Upkeep:} \\ \begin{enumerate}[itemsep=0cm, topsep=0.1cm, leftmargin=0.5cm] \item Gain amount of resource defined by the map \item Process all triggered effects \item Pay your units: \\[0.15cm] \upkeepVerb \end{enumerate} }; \node[actions, below=0.35cm of u] { \textbf{Actions Phase:} \\[0.3cm] \actionsVerb }; \node[deck] (d) at (17cm, 0) { DECK \\ \\ \small{May be empty}}; \node[discard] at (23.35cm, 0) { DISCARD PILE \\ \\ \small{Cards here are open and have no order}}; \end{tikzpicture} \end{document}