% muhq's game common map tiles # Common tiles ## House * A small structural building. * **Units** on this tile can't be attacked from ranges > 1 ## Tower * A military building for area control. * **Units** with attack range X > 1 have attack range X + 1 ## Farm field * A generating resource through agriculture * A **Farmer** standing on a **Farm field** has full-action: gain 3 resource ## Spawns * A tactical military location * Spawns are owned by a single player * Player can play permanents on a spawn they own ## Harbor * A place where swimming stuff is build * Harbors are owned by a single player * Player can play swimming permanents on deep water tiles in range 1 ## Street * Routes for faster movement * A **unit** on a street has an additional move action which must result on a connected street in its movement range * Street are connected if they are adjacent ## Deep Water * Oceans, Lakes, big rivers or canal * Only **unit** with swimming can be placed on deep water ## Water * Water that is passable by a person * Not swimming **Units** must end their movement on the first water tile they enter ## Wall * Walls are constructions to prevent movement of troops * **Unit** can not be placed on walls * Treat **walls** as neutral **artifacts** with *solid 10* (no **units** can *switch place* or *carry* them) ## Gate * Gates are passable parts of walls * **Units** must end their movement on the first **gate** tile they enter ## Stores * A place to buy shiny new things * **Stores** are tiles to but cards in player vs AI games * All available cards are randomly and distributed between all **Stores** face-down * If a **unit** is placed on a **store** its controller may buy cards from this **store**