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[Fisher]
type = unit
health = 2
movement = 2 swimming
buy = 5
upkeep = 1
effect = Crew 2
full_action = Create fish trap token on adjacent water tile

[Fish Trap]
type = artifact
token = true
effect = Adjacent Fisher have \\ \faRedo: Gain 3 Resource

[Sailor]
type = unit
health = 1
movement = 1
attack = 1
upkeep = 1
effect = A crewed unit gets +1 movement while swimming

[Captain]
type = unit
health = 1
movement = 1
attack = 1
buy = 7
upkeep = 2
effect = Other units in the same pile have no upkeep cost

[Barge]
type = unit
health = 3
movement = 3 swimming
buy = 5
upkeep = 1
effect = Crew 6

[Galley]
type = unit
health = 4
attack = 1 range 2
movement = 3 swimming
buy = 7
upkeep = 1
effect = Crew 3