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|
package game
import (
"strings"
"testing"
)
func TestGenerateGraph(t *testing.T) {
mapDef := `map: |1-
HST
HSF
TST
symbols:
T: tower
H: house
F: farm
S: street
`
r := strings.NewReader(mapDef)
m, _ := readMap(r)
a := NewUnit(NewCard("base/archer"), m.TileAt(Position{0, 0}), nil)
f := NewUnit(NewCard("misc/farmer"), m.TileAt(Position{2, 2}), nil)
graph := m.generateMapGraphFor(a)
p, err := findPathTo(graph, a, Position{1, 1})
if err != nil {
t.Fatal(err)
}
if p.Distance != 3 {
t.Fatalf("Wrong distance %d", p.Distance)
}
paths := findPathsToUnits(graph, m, a, []*Unit{f})
if len(paths) == 0 || paths[0] == nil {
t.Fatal("No path found")
}
if paths[0].Distance != 3 {
t.Fatalf("Wrong distance %d", p.Distance)
}
}
func TestAngrySquidDiagonal(t *testing.T) {
mapDef := `map: |1-
WWWWWWW
W W
WW WW
WWWWWWW
WWWWWWW
W W
symbols:
W: deep water
`
r := strings.NewReader(mapDef)
m, err := readMap(r)
if m == nil || err != nil {
t.Fatal("failed to parse map", m, err)
}
s := NewUnit(NewCard("kraken/angry_squid"), m.TileAt(Position{5, 0}), nil)
f := NewUnit(NewCard("misc/farmer"), m.TileAt(Position{6, 5}), nil)
graph := m.generateMapGraphFor(s)
paths := findPathsToUnits(graph, m, s, []*Unit{f})
if len(paths) == 0 || paths[0] == nil {
t.Fatal("No path found")
}
}
func TestClowFish(t *testing.T) {
mapDef := `map: |1-
WWWWW
WWWWW
WWWWW
WWWWW
WWWWW
symbols:
W: deep water
`
r := strings.NewReader(mapDef)
m, _ := readMap(r)
s := NewLocalState()
s.SetMap(m)
p1 := s.AddNewPlayer("kraken", NewDeck())
p2 := s.AddNewPlayer("player", NewDeck())
c := s.addNewUnit(NewCard("kraken/clownfish"), Position{2, 2}, p1)
s.addNewUnit(NewCard("kraken/sailfish"), Position{1, 1}, p2)
s.addNewUnit(NewCard("kraken/sailfish"), Position{3, 2}, p2)
ai := NewUnitAI(s, c)
if ai == nil {
t.Fatal("No AI available for Bauernfeind")
}
ai.promptAction()
a := <-ai.actions
if a == nil {
t.Fatal("No action reported")
}
var ma *MoveAction
var ok bool
if ma, ok = a.(*MoveAction); !ok {
t.Fatal("AI did not move flee from enemies")
}
if tile, ok := ma.targets.Cur().sel[0].(*Tile); ok {
if tile != m.TileAt(Position{1, 4}) {
t.Fatalf("Unexpected clownfish move: expected tile(1,4), got: %s", tile)
}
} else {
t.Fatal("Target is not a Tile")
}
ma.resolve(s)
ai = NewUnitAI(s, c)
ai.promptAction()
a = <-ai.actions
if a == nil {
t.Fatal("No action reported")
}
if _, ok := a.(*FullAction); !ok {
t.Fatal("Unthreatend AI did not use a full action")
}
}
func TestBauernFeind(t *testing.T) {
mapDef := `map: |1-
WWW
W
WWW
symbols:
W: wall
`
r := strings.NewReader(mapDef)
m, _ := readMap(r)
s := NewLocalState()
s.SetMap(m)
p1 := s.AddNewPlayer("tyrant", NewDeck())
p2 := s.AddNewPlayer("player", NewDeck())
b := s.addNewUnit(NewCard("tyrant/bauernfeind"), Position{1, 1}, p1)
s.addNewUnit(NewCard("misc/farmer"), Position{1, 3}, p2)
bAi := NewUnitAI(s, b)
if bAi == nil {
t.Fatal("No AI available for Bauernfeind")
}
bAi.promptAction()
a := <-bAi.actions
if a == nil {
t.Fatal("No action reported")
}
var ma *MoveAction
var ok bool
if ma, ok = a.(*MoveAction); !ok {
t.Fatal("AI not moving towards target")
}
if tile, ok := ma.targets.Cur().sel[0].(*Tile); ok {
if tile != m.TileAt(Position{3, 2}) {
t.Fatalf("Unexpected Bauernfeind move: expected tile(3,2), got: %s", tile)
}
} else {
t.Fatal("Target is not a Tile")
}
}
func TestSuggestUnitAi(t *testing.T) {
mapDef := `map: |1-
HST
HSF
TST
symbols:
T: tower
H: house
F: farm
S: street
`
r := strings.NewReader(mapDef)
m, _ := readMap(r)
a := NewUnit(NewCard("base/archer"), m.TileAt(Position{0, 0}), nil)
if SuggestUnitAI(a) != "aggressive" {
t.Fatal("expected aggressive")
}
f := NewUnit(NewCard("misc/farmer"), m.TileAt(Position{2, 2}), nil)
exp := "target-oriented farm tile"
is := SuggestUnitAI(f)
if exp != is {
t.Fatal(exp, " != ", is)
}
tc := NewUnit(NewCard("base/tax_collector"), m.TileAt(Position{3, 3}), nil)
if SuggestUnitAI(tc) != "shy" {
t.Fatal("expected shy")
}
}
|