1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
|
package game
import (
"io"
"log"
"net/http"
"path"
"gopkg.in/yaml.v3"
)
type CardType int
const (
UndefinedCardType CardType = iota
UnitType
SpellType
ArtifactType
EquipmentType
PotionType
ItentionType
)
func (ct CardType) String() string {
switch ct {
case UndefinedCardType:
return "undefined"
case UnitType:
return "unit"
case SpellType:
return "spell"
case ArtifactType:
return "artifact"
case EquipmentType:
return "equipment"
case PotionType:
return "potion"
case ItentionType:
return "itention"
}
log.Panicf("Switch not exhausting %d", ct)
return ""
}
var CardTypes = struct {
Unit CardType
Spell CardType
Artifact CardType
Equipment CardType
Potion CardType
Itention CardType
}{
Unit: UnitType,
Spell: SpellType,
Artifact: ArtifactType,
Equipment: EquipmentType,
Potion: PotionType,
Itention: ItentionType,
}
var CardTypeNames = map[string]CardType{
"unit": UnitType,
"spell": SpellType,
"artifact": ArtifactType,
"equipment": EquipmentType,
"potion": PotionType,
"itention": ItentionType,
}
const (
CARD_DATA_URL string = "data/cards"
)
type Card struct {
Name string
Set SetIdentifier
Type CardType
Values map[string]interface{}
}
var cards = map[string]map[string][]byte{}
func retrieveCardDefinition(cardPath string) []byte {
url := PROTOCOL + path.Join(BASE_URL, CARD_DATA_URL, cardPath+".yml")
log.Printf("loading %s\n", url)
resp, err := http.Get(url)
if err != nil {
log.Fatal(err)
}
defer resp.Body.Close()
data, err := io.ReadAll(resp.Body)
if err != nil {
log.Fatal(err)
}
return data
}
func (card *Card) parseDefinition(definition []byte) {
data := make(map[interface{}]interface{})
err := yaml.Unmarshal(definition, &data)
if err != nil {
log.Fatalf("parsing %s failed with: %v\n", definition, err)
}
name, ok := data["name"]
if !ok {
log.Fatalf("no name in card yaml %s\n", definition)
}
delete(data, "name")
switch nameYml := name.(type) {
case string:
card.Name = nameYml
case map[string]interface{}:
cardName := nameYml["en"]
card.Name = cardName.(string)
default:
log.Fatalf("Unexpected type %T of yml card field 'Name'\n", name)
}
t, ok := data["type"]
if !ok {
log.Fatalf("no type in card yaml %s\n", definition)
}
delete(data, "type")
card.Type = CardTypeNames[t.(string)]
for k, v := range data {
card.Values[k.(string)] = v
}
}
func (card *Card) getEffects() []string {
effects, found := card.Values["effect"]
if !found {
return []string{}
}
if effect, ok := effects.(string); ok {
return []string{effect}
}
if effectsMap, ok := effects.(map[string]interface{}); ok {
enEffects := effectsMap["en"]
if effect, ok := enEffects.(string); ok {
return []string{effect}
}
return enEffects.([]string)
}
return effects.([]string)
}
func NewCard(cardPath string) *Card {
cardName := path.Base(cardPath)
set := path.Dir(cardPath)
cardDefinition, found := cards[set][cardName]
if !found {
cardDefinition = retrieveCardDefinition(cardPath)
if cards[set] == nil {
cards[set] = map[string][]byte{}
}
cards[set][cardName] = cardDefinition
}
c := Card{"", SetIdentifierNames[set], UndefinedCardType, map[string]interface{}{}}
c.parseDefinition(cardDefinition)
return &c
}
|