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package game
import (
"strings"
"testing"
)
func parseMapString(t *testing.T, mapDef string) *Map {
r := strings.NewReader(mapDef)
m, err := readMap(r)
if err != nil {
t.Fatalf("Parsing failed with: %v", err)
}
return m
}
func TestParseMapEndingStreets(t *testing.T) {
mapDef := `map: |1-
HST
HSF
TST
symbols:
T: tower
H: house
F: farm
S: street
`
parseMapString(t, mapDef)
}
func TestParseMap(t *testing.T) {
s := `map: |1-
T H HT
FSSSSS2H
SHSH HS
S SST S
H HFH H
S TSS S
SH HSHS
H1SSSSSF
TH H T
symbols:
T: tower
H: house
F: farm
S: street
1: spawn player 1
2: spawn player 2
kings:
- (1,9)
- (9,1)`
m := parseMapString(t, s)
if m.Tiles[0][0].Type != TileTypes.Tower {
t.Fatalf("Unexpected tile at 0,0: %v (expected %v)", m.Tiles[0][0], TileTypes.Tower)
}
for y := 0; y < len(m.Tiles); y++ {
for x := 0; x < len(m.Tiles[y]); x++ {
if m.TileAt(Position{x, y}) != &m.Tiles[y][x] {
t.Fatalf("TileAt and Tiles differ")
}
}
}
if m.ResourceGain != DEFAULT_RESOURCE_GAIN {
t.Fatalf("resource gain is not the default one")
}
}
func TestLoadingAllMaps(t *testing.T) {
maps := []string{"the-tyrant", "2P-ring-street", "2P-river-king", "3P-ring-street", "4P-islands", "the-kraken"}
for _, m := range maps {
_, err := LoadMap("../../maps/" + m + ".yml")
if err != nil {
t.Fatalf("Loading map %s failed with %s", m, err)
}
}
}
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