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package game
import (
"fmt"
"log"
"strconv"
"strings"
"golang.org/x/exp/slices"
)
type Permanent interface {
Card() *Card
Tile() *Tile
Damage() int
Pile() []Permanent
Controller() *Player
Owner() *Player
Effects() []string
HasEffect(string) bool
XEffect(string) (int, error)
String() string
Fight(p Permanent)
AddDamage(damage int)
IsDestroyed() bool
Attackable() bool
AvailActions() []Action
IsAvailableTile(*Tile) bool
}
type PermanentBase struct {
card *Card
tile *Tile
damage int
pile []Permanent
controller *Player
owner *Player
tmpEffects []string
}
func NewPermanentBase(card *Card, tile *Tile, owner *Player) PermanentBase {
if tile.Permanent != nil {
log.Fatalf("Tile at %v already occupied by %v", tile.Position, tile.Permanent)
}
return PermanentBase{
card: card,
tile: tile,
controller: owner,
owner: owner,
}
}
func (p *PermanentBase) Card() *Card {
return p.card
}
func (p *PermanentBase) Tile() *Tile {
return p.tile
}
func (p *PermanentBase) Damage() int {
return p.damage
}
func (p *PermanentBase) Pile() []Permanent {
return p.pile
}
func (p *PermanentBase) Controller() *Player {
return p.controller
}
func (p *PermanentBase) Owner() *Player {
return p.owner
}
func (p *PermanentBase) String() string {
return fmt.Sprintf("%s's %s@%s",
p.Controller().Name, p.Card().Name, p.Tile().Position.String())
}
func DealDamage(src, dest Permanent, damage int) {
actualDamage := damage
shield, err := dest.XEffect("shield")
if err != nil {
// TODO: implement piercing
actualDamage -= shield
if actualDamage < 0 {
actualDamage = 0
}
}
dest.AddDamage(actualDamage)
}
func (p *PermanentBase) AddDamage(damage int) {
p.damage += damage
}
func (p *PermanentBase) Effects() []string {
return append(p.card.getEffects(), p.tmpEffects...)
}
func (p *PermanentBase) HasEffect(effect string) bool {
return slices.Contains(p.tmpEffects, effect) || p.card.hasEffect(effect)
}
func (p *PermanentBase) XEffect(effect string) (int, error) {
x, err := p.card.getXEffect(effect)
for _, e := range p.tmpEffects {
if !strings.Contains(e, effect) {
continue
}
tokens := strings.SplitN(e, " ", 2)
tmpX, err := strconv.Atoi(tokens[1])
if err != nil {
return 0, err
}
x += tmpX
}
return x, err
}
func (p *PermanentBase) IsAvailableTile(tile *Tile) bool {
return tile.IsAvailableForCard(p.card)
}
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