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package game
import (
"image/color"
)
const (
MAX_DRAW int = 3
)
type Player struct {
Id int
Name string
Hand *Hand
DiscardPile *DiscardPile
Deck *Deck
Ressource int
gameState *State
Color color.Color
}
func NewPlayer(id int, name string, deck *Deck, gameState *State, color color.Color) *Player {
p := Player{id, name, NewHand(), NewDiscardPile(), deck, 0, gameState, color}
return &p
}
func (p *Player) Draw() {
toDraw := MAX_DRAW - p.Hand.Size()
if toDraw < 1 {
return
}
drawnCards := p.Deck.Draw(toDraw)
p.Hand.AddCards(drawnCards)
}
func (p *Player) PlayPermanent(card *Card) {
}
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