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package game
import (
"strings"
"testing"
)
func TestCrew(t *testing.T) {
mapDef := `map: |1-
HST
HSF
TSW
symbols:
T: tower
H: house
F: farm
S: street
W: deep water
`
s := NewLocalState()
r := strings.NewReader(mapDef)
m, _ := readMap(r)
s.SetMap(m)
s.AddNewPlayer("player", NewDeck())
p := s.Players()[0]
f := NewUnit(NewCard("nautics/fisher"), s.Map().TileAt(Position{2, 2}), p)
s.addPermanent(f)
a := NewUnit(NewCard("base/archer"), s.Map().TileAt(Position{1, 1}), p)
s.addPermanent(a)
sword := newEquipmentFromPath("base/sword", s.Map().TileAt(Position{0, 1}), p)
s.addPermanent(sword)
movePermanent(a, f.Tile())
if len(f.Pile()) != 1 {
t.Fatalf("fisher's pile size is not 1")
}
if f.Pile()[0] != a {
t.Fatalf("fisher's pile does not contain the archer")
}
if a.Tile() != nil {
t.Fatalf("piled archer has still a tile %v", a.Tile())
}
for r, d := range f.Attack.attacks {
if d != a.Attack.attacks[r] {
t.Fatalf("fisher's attack %d is not equal to the archer's attack %d at range %d",
d, a.Attack.attacks[r], r)
}
}
if INVALID_ATTACK(f.Attack) {
t.Fatalf("fisher has an invalid attack")
}
if a.Attackable() {
t.Fatalf("Piled archer is attackable")
}
if len(a.AttackableTiles(s.Map())) != 0 {
t.Fatalf("Piled archer has attackable tiles")
}
movePermanent(a, s.Map().TileAt(Position{1, 1}))
if len(f.Pile()) != 0 {
t.Fatalf("fisher's pile is not empty")
}
if !INVALID_ATTACK(f.Attack) {
t.Fatalf("fisher has still a valid atack")
}
addPermanentToPile(a, sword)
if a.Attack.attacks[0] != 2 {
t.Fatalf("archer's mele attack is not 2")
}
}
|