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path: root/go/game/unit_test.go
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package game

import (
	"strings"
	"testing"
)

func TestCrew(t *testing.T) {
	mapDef := `map: |1-
 HST
 HSF
 TSW
symbols:
  T: tower
  H: house
  F: farm
  S: street
  W: deep water
`
	s := NewState()
	r := strings.NewReader(mapDef)
	s.Map, _ = readMap(r)

	s.AddNewPlayer("player", NewDeck())
	p := s.Players[0]

	f := NewUnit(NewCard("nautics/fisher"), s.Map.TileAt(Position{2, 2}), p)
	s.AddPermanent(f)

	a := NewUnit(NewCard("base/archer"), s.Map.TileAt(Position{1, 1}), p)
	s.AddPermanent(a)

	sword := newEquipmentFromPath("base/sword", s.Map.TileAt(Position{0, 1}), p)
	s.AddPermanent(sword)

	a.move(s, f.Tile())
	if len(f.Pile()) != 1 {
		t.Fatalf("fisher's pile size is not 1")
	}

	if f.Pile()[0] != a {
		t.Fatalf("fisher's pile does not contain the archer")
	}

	if a.Tile() != nil {
		t.Fatalf("piled archer has still a tile %v", a.Tile())
	}

	for r, d := range f.Attack.attacks {
		if d != a.Attack.attacks[r] {
			t.Fatalf("fisher's attack %d is not equal to the archer's attack %d at range %d",
				d, a.Attack.attacks[r], r)
		}
	}

	if INVALID_ATTACK(f.Attack) {
		t.Fatalf("fisher has an invalid attack")
	}

	if a.Attackable() {
		t.Fatalf("Piled archer is attackable")
	}

	if len(a.AttackableTiles(s.Map)) != 0 {
		t.Fatalf("Piled archer has attackable tiles")
	}

	a.move(s, s.Map.TileAt(Position{1, 1}))
	if len(f.Pile()) != 0 {
		t.Fatalf("fisher's pile is not empty")
	}

	if !INVALID_ATTACK(f.Attack) {
		t.Fatalf("fisher has still a valid atack")
	}

	AddPermanentToPile(a, sword)
	if a.Attack.attacks[0] != 2 {
		t.Fatalf("archer's mele attack is not 2")
	}
}