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package ui
import (
"github.com/hajimehoshi/ebiten/v2"
"muhq.space/muhqs-game/go/game"
)
type Choice struct {
X, Y int
Width, choiceHeight int
choices []string
onClick func(*Choice, int, int)
buttons []Button
}
func choiceButtonOnClickDummy(b *SimpleButton) {}
func NewChoice(x, y int, width, choiceHeight int, choices []string,
onClick func(*Choice, int, int),
) *Choice {
c := &Choice{x, y, width, choiceHeight, choices, onClick, []Button{}}
for i, choice := range c.choices {
b := NewSimpleButton(c.X, c.Y+i*c.choiceHeight, c.Width, c.choiceHeight,
choiceButtonOnClickDummy, choice)
c.buttons = append(c.buttons, b)
}
return c
}
func (c *Choice) Draw(screen *ebiten.Image) {
for _, b := range c.buttons {
b.Draw(screen)
}
}
func (c *Choice) GetChoosen(x, y int) int {
return (y - c.Y) / c.choiceHeight
}
func (c *Choice) Click(x, y int) {
c.onClick(c, x, y)
}
func (c *Choice) Contains(x, y int) bool {
height := len(c.choices) * c.choiceHeight
return x >= c.X && x <= c.X+c.Width && y >= c.Y && y <= c.Y+height
}
func (c *Choice) FindObjectAt(x, y int) interface{} {
if c.Contains(x, y) {
return c
}
return nil
}
func NewActionChoice(x, y int, actions []game.ActionPrototype, onClick func(*Choice, int, int)) *Choice {
// TODO: use dynamic with width and height
width := 200
choiceHeight := 40
labels := make([]string, 0, len(actions))
for _, action := range actions {
labels = append(labels, action.String())
}
return NewChoice(x, y, width, choiceHeight, labels, onClick)
}
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