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package ui
import (
"fmt"
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/text"
"muhq.space/muhqs-game/go/font"
"muhq.space/muhqs-game/go/game"
)
var (
TEXTBOX_DEFAULT_BACKGROUND = gray
TEXTBOX_DEFAULT_FOREGROUND = color.White
TEXTBOX_DEFAULT_MARGIN = 3
)
type TextBox struct {
WidgetBase
Text string
Fg color.Color
Bg color.Color
XMargin int
YMargin int
Center bool
}
func NewFixedTextBox(x, y int, width, height int, t string, center bool) *TextBox {
tb := &TextBox{
WidgetBase: NewWidgetBase(x, y, width, height),
Text: t,
Fg: TEXTBOX_DEFAULT_FOREGROUND,
Bg: TEXTBOX_DEFAULT_BACKGROUND,
XMargin: TEXTBOX_DEFAULT_MARGIN,
YMargin: TEXTBOX_DEFAULT_MARGIN,
Center: center,
}
tb.renderImpl = func() *ebiten.Image { return tb.render() }
return tb
}
func NewCenteringFixedTextBox(x, y int, width, height int, t string) *TextBox {
return NewFixedTextBox(x, y, width, height, t, true)
}
func NewAutoTextBox(x, y int, t string) *TextBox {
return NewFixedTextBox(x, y, -1, -1, t, false)
}
func NewCenteringAutoTextBox(x, y int, t string) *TextBox {
return NewFixedTextBox(x, y, -1, -1, t, true)
}
func NewUnitInfo(x, y int, u *game.Unit) *TextBox {
info := fmt.Sprintf("%s\nDamage: %d\nHealth: %d\nUpkeep: %d",
u.String(), u.Damage(), u.Health, u.Upkeep)
if u.Movement != game.INVALID_MOVEMENT() {
info = fmt.Sprintf("%s\nMovement: %s", info, u.Movement.String())
}
if u.Attack != game.INVALID_ATTACK() {
info = fmt.Sprintf("%s\nAttack: %s", info, u.Attack.String())
}
return NewAutoTextBox(x, y, info)
}
func NewPermInfo(x, y int, p game.Permanent) *TextBox {
info := fmt.Sprintf("%s\nDamage: %d", p.String(), p.Damage())
return NewAutoTextBox(x, y, info)
}
func (tb *TextBox) render() *ebiten.Image {
var x, y int
b := text.BoundString(font.Font24, tb.Text)
if tb.Width == -1 || tb.Height == -1 {
tb.Width = b.Dx() + 2*tb.XMargin
tb.Height = b.Dy() + 2*tb.YMargin
x = tb.XMargin + b.Min.X
y = tb.YMargin - b.Min.Y
} else {
if !tb.Center {
x = tb.XMargin + b.Min.X
} else {
x = (tb.Width - b.Dx()) / 2
if x < 0 {
x = 0
}
}
y = tb.Height - b.Dy()/2
if y < 0 {
y = 0
}
}
img := ebiten.NewImage(tb.Width, tb.Height)
img.Fill(tb.Bg)
text.Draw(img, tb.Text, font.Font24, x, y, tb.Fg)
return img
}
type PocList struct {
TextBox
centerX int
bottomY int
poc game.PileOfCards
}
func NewPocList(centerX, bottomY int, poc game.PileOfCards) *PocList {
w := &PocList{
TextBox: TextBox{
WidgetBase: NewWidgetBase(-1, -1, -1, -1),
Text: "",
Fg: TEXTBOX_DEFAULT_FOREGROUND,
Bg: TEXTBOX_DEFAULT_BACKGROUND,
XMargin: TEXTBOX_DEFAULT_MARGIN,
YMargin: TEXTBOX_DEFAULT_MARGIN,
Center: true,
},
centerX: centerX,
bottomY: bottomY,
poc: poc,
}
w.renderImpl = func() *ebiten.Image {
w.setText()
return w.render()
}
return w
}
func (w *PocList) setText() {
t := ""
for _, c := range w.poc.Cards() {
t = fmt.Sprintf("%s%s\n", t, c.Name)
}
if t != "" {
w.Text = t[:len(t)-1]
} else {
w.Text = "No cards"
}
b := text.BoundString(font.Font24, w.Text)
w.X = w.centerX - b.Dx()/2 - w.XMargin
w.Y = w.bottomY - b.Dy() - w.YMargin
}
func (w *PocList) FindObjectAt(x, y int) interface{} {
cards := w.poc.Cards()
if len(cards) == 0 {
return nil
}
// b := text.BoundString(font.Font, w.Text)
// i := b.Dy() / w.poc.Size()
return cards[0]
}
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