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path: root/scripts/generate_latex.py
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#!/usr/bin/env python3
import argparse
import configparser
import pathlib
import os
from typing import MutableMapping

COLLECTION_TEMPLATE = \
"""\\documentclass[a4paper,landscape]{{article}}

%   Ränder des Dokuments anpassen                                                
\\usepackage[margin=6mm,top=5mm]{{geometry}}

% Pakete dazuladen
\\input{{libs.tex}}
% Farbdefinitionen laden
\\input{{colors.tex}}
% \card-Commands laden
\\input{{tikzcards.tex}}

\\usepackage{{standalone}}

\\begin{{document}}
\\begin{{center}}
\\pagestyle{{empty}}
{0}
\\end{{center}}
\\end{{document}}
"""

CARD_TEMPLATE = \
"""\\documentclass[]{{standalone}}

% Pakete dazuladen
\\input{{libs.tex}}
% Farbdefinitionen laden
\\input{{colors.tex}}
% \card-Commands laden
\\input{{tikzcards.tex}}

\\begin{{document}}
\\begin{{tikzpicture}}
{0}
\\cardborder
\\end{{tikzpicture}}
\\end{{document}}
"""

SET_SYMBOLS = {'base': 'base', 'magic': 'magic', 'equipments': 'equipments', 'nautics': 'nautics', 'misc': '', 'kraken': 'kraken'}

LATEX_ROOT = pathlib.Path(os.getcwd())
ASSETS_DIR = LATEX_ROOT / '../assets'
CARDS_DIR = LATEX_ROOT / 'cards'

def file_for_card(card_name: str) -> pathlib.Path:
    """Return the corresponding latex file name for a card"""
    return pathlib.Path(f'{card_name.lower().replace(" ", "_")}.tex')

def generate_card(card_name: str, card: MutableMapping):
    """Generate a standalone tikz picture with the card data"""
    card_content = ""

    card_file = file_for_card(card_name)

    for ext in ['.jpg', '.png']:
        image_file =  ASSETS_DIR / card_file.with_suffix(ext)
        if image_file.exists():
            card_content += f'\\cardbackground{{{image_file.name}}}\n'
            break

    card_content += f'\cardtype{card["type"].capitalize()}{"Token" if "token" in card else ""}{{{card_name}}}\n'
    # card_content += f'\cardtitle{{{card_name}}}\n'

    if 'buy' in card:
        card_content += f'\cardbuycost{{{card["buy"]}}}\n'

    if card['type'] == 'unit':
        stats = ''
        if 'ai' in card:
            stats += f'AI: {card["ai"]}'

        if 'health' in card:
            if stats:
                stats += '\\\\ '
            stats += f'Health: {card["health"]}'

        if 'movement' in card:
            if stats:
                stats += '\\\\ '
            stats += f'Movement: {card["movement"]}'

        attack = card.get('attack', None)
        if attack:
            attack_sym = '\\faFistRaised'
            if "Range" in attack:
                attack_sym = '\\ding{246}'
            # stats += f'\\\\ {attack_sym}: {attack}'
            if stats:
                stats += '\\\\ ' 
            stats += f'Attack: {attack}'

        if 'effect' in card or 'full_action' in card:
            ability_block = ""

            effect = card.get('effect', None)
            if effect:
                ability_block += f'{effect}'

            full_action = card.get('full_action', None)
            if full_action:
                if ability_block:
                    ability_block += '\\\\ \\vspace{0.2cm} '
                ability_block += f'\\faRedo: {full_action}'

            card_content += f'\cardsplitcontent{{{stats}}}{{{ability_block}}}'
        elif stats:
            card_content += f'\cardcontent{{{stats}}}'


        card_content += '\n'

        if 'upkeep' in card:
            card_content += f'\cardplaycost{{{card["upkeep"]}}}'

    elif card['type'] == 'spell':
        card_content += f'\cardcontent{{{card["effect"]}}}\n'

    elif card['type'] == 'artifact':
        card_content += f'\cardcontent{{{card["effect"]}}}\n'

    elif card['type'] == 'equipment':
        # card_content += f'\cardsplitcontent{{\\faRecycle: {card["durability"]}}}{{{card["effect"]}}}'
        card_content += f'\cardsplitcontent{{Durability: {card["durability"]}}}{{{card["effect"]}}}\n'
    else:
        print(f'WARNING: unknown card type {card["type"]}!')

    if 'play' in card:
        card_content += f'\cardplaycost{{{card["play"]}}}\n'

    if card['set'] in SET_SYMBOLS:
        card_content += f'\cardmodule{{{SET_SYMBOLS[card["set"]]}}}'
    else:
        print(f'WARNING unknown set: {card["set"]}')

    with open(CARDS_DIR / card_file, 'w') as tex_file:
        print(CARD_TEMPLATE.format(card_content), file=tex_file)


def main():
    """Generate one standalone tikz picture for each card in the input data"""

    parser = argparse.ArgumentParser(description='generate latex standalone cards')
    parser.add_argument('data', help='ini file or directory containing ini files defining the cards to generate')
    parser.add_argument('--latex-root', help='path to the latex root directory')

    args = parser.parse_args()

    if args.latex_root:
        global LATEX_ROOT
        LATEX_ROOT = pathlib.Path(args.latex_root)
        global CARDS_DIR
        CARDS_DIR = LATEX_ROOT / 'cards'
        global ASSETS_DIR
        ASSETS_DIR = LATEX_ROOT / '../assets'


    data_files = [args.data]
    data_path = pathlib.Path(args.data)
    if data_path.is_dir():
        data_files = data_path.glob('*.ini')

    for f in data_files:
        data = configparser.ConfigParser()
        data.read(f)

        collection_inputs = ""
        cards = [card for card in data if card != 'DEFAULT']
        for i, card in enumerate(cards):
            card_content = data[card]
            card_content = dict(card_content)
            card_content['set'] = pathlib.Path(f).stem
            generate_card(card, card_content)
            collection_inputs += f'\\input{{cards/{file_for_card(card)}}}\n'
            if i == 0 or i % 4 < 3:
                collection_inputs += f'\\hspace{{5mm}}\n'
            else:
                collection_inputs += f'\\vspace{{5mm}}\n\n'

        collection_path = pathlib.Path(f)
        with open(LATEX_ROOT / 'sets' / f'{collection_path.stem}.tex', 'w') as collection_file:
            print(COLLECTION_TEMPLATE.format(collection_inputs), file=collection_file)

if __name__ == '__main__':
    main()