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authorFlorian Fischer <florian.fischer@muhq.space>2024-03-25 18:26:20 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-01-27 16:43:55 +0100
commite897f12584200f55fd1af43c9101adfcc4937954 (patch)
tree3866bd3db89c66e3df7441b7b64445b57420aa0e
parent75a5a69597c88be6b670f45fd7e793643cff988e (diff)
downloadmuhqs-game-e897f12584200f55fd1af43c9101adfcc4937954.tar.gz
muhqs-game-e897f12584200f55fd1af43c9101adfcc4937954.zip
run state based actions before players receive priority
-rw-r--r--go/game/state.go1
1 files changed, 1 insertions, 0 deletions
diff --git a/go/game/state.go b/go/game/state.go
index 36dc3e77..0631e5eb 100644
--- a/go/game/state.go
+++ b/go/game/state.go
@@ -404,6 +404,7 @@ func (s *State) allPassing(skipFirst bool) bool {
}
for ; i < nPlayers; i++ {
p := s.Players[(i+s.ActivePlayer.Id-1)%nPlayers]
+ s.stateBasedActions()
p.Ctrl.SendNotification(newPriorityNotification())
a := p.Ctrl.RecvAction()
switch a.(type) {