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* introduce new boss typebossFlorian Fischer2025-04-039-12/+22
* improve codeFlorian Fischer2025-01-274-8/+5
* add centering texct box to dummy uiFlorian Fischer2025-01-271-1/+7
* make: use all as default target and run golangci-lint in each packageFlorian Fischer2025-01-271-5/+13
* migrate to ebiten/v2/text/v2Florian Fischer2025-01-279-73/+79
* finish the shy AIFlorian Fischer2025-01-274-14/+114
* add clownfish implementationFlorian Fischer2025-01-271-0/+16
* make walls not suitable for permanentsFlorian Fischer2025-01-271-0/+3
* finish the target-oriented aiFlorian Fischer2025-01-275-39/+167
* improve and fix slow action timing checkFlorian Fischer2025-01-272-4/+10
* introduce game.State interface abstractionFlorian Fischer2025-01-2726-402/+514
* remove equipment drop action from TODOFlorian Fischer2025-01-271-3/+1
* make language of appear! more preciseFlorian Fischer2025-01-273-3/+3
* support choosing a value for X when playing cards with variadic costsFlorian Fischer2025-01-271-9/+27
* support calculating Costs including chosen variadic costsFlorian Fischer2025-01-271-3/+14
* fix character range loop in cost parsingFlorian Fischer2025-01-271-1/+1
* update the TODO since X spells are somewhat supportedFlorian Fischer2025-01-271-1/+1
* make the wording on appear! more preciseFlorian Fischer2025-01-271-2/+2
* add dummy-ui mod to test and play with ui componentsFlorian Fischer2025-01-273-3/+51
* ui: add new number choiceFlorian Fischer2025-01-272-11/+101
* pass the PlayAction to the cards onPlay implementationsFlorian Fischer2025-01-275-79/+106
* add helper to get the game state from an actionFlorian Fischer2025-01-271-3/+6
* update dependenciesFlorian Fischer2025-01-272-35/+40
* implement appear!Florian Fischer2025-01-272-0/+20
* add swimming effect to fish trapFlorian Fischer2025-01-273-6/+14
* fix available unit actionsFlorian Fischer2025-01-272-16/+22
* check if Targets allow a selectionFlorian Fischer2025-01-272-1/+11
* only generate ArtifactMoveActions if the switched positions are suitableFlorian Fischer2025-01-272-9/+16
* get position from containing permanentFlorian Fischer2025-01-271-3/+3
* implment upkeep costs using ResourceCostsFlorian Fischer2025-01-274-13/+10
* fix some kraken card implementationsFlorian Fischer2025-01-271-2/+7
* client: start trigger implementationFlorian Fischer2025-01-271-0/+14
* add death trigger to flyingDutchmenImplFlorian Fischer2025-01-271-4/+12
* add illusionist implementationFlorian Fischer2025-01-271-0/+28
* add function to create a DeclareTriggeredActionsActionFlorian Fischer2025-01-271-3/+7
* fix trigger ordering for kraken AI always sending PassPriorityFlorian Fischer2025-01-271-2/+7
* emit target and death eventsFlorian Fischer2025-01-271-0/+12
* add new trigger and event implementationsFlorian Fischer2025-01-271-8/+78
* run state based actions before players receive priorityFlorian Fischer2025-01-271-0/+1
* make CardPaths a value receiverFlorian Fischer2025-01-271-1/+1
* support parsing variadic costsFlorian Fischer2025-01-276-36/+116
* update dependencies and revert AppendInputChars changeFlorian Fischer2025-01-273-94/+31
* add onETB card hookFlorian Fischer2025-01-272-0/+9
* improve tile connection detectionFlorian Fischer2025-01-271-26/+13
* support special wall, gate and tower tile selectionFlorian Fischer2025-01-272-15/+138
* bump dependenciesFlorian Fischer2025-01-272-28/+39
* game: support X effects ending with punctuationFlorian Fischer2025-01-271-2/+6
* game: support actions without cost funcFlorian Fischer2025-01-271-4/+9
* cardImplementations: fix use of wrong nested structFlorian Fischer2025-01-271-18/+12
* prompt the user to order its triggersFlorian Fischer2025-01-274-11/+81