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Commit message (
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Author
Age
Files
Lines
*
introduce new boss type
boss
Florian Fischer
2025-04-03
9
-12
/
+22
*
improve code
Florian Fischer
2025-01-27
4
-8
/
+5
*
add centering texct box to dummy ui
Florian Fischer
2025-01-27
1
-1
/
+7
*
make: use all as default target and run golangci-lint in each package
Florian Fischer
2025-01-27
1
-5
/
+13
*
migrate to ebiten/v2/text/v2
Florian Fischer
2025-01-27
9
-73
/
+79
*
finish the shy AI
Florian Fischer
2025-01-27
4
-14
/
+114
*
add clownfish implementation
Florian Fischer
2025-01-27
1
-0
/
+16
*
make walls not suitable for permanents
Florian Fischer
2025-01-27
1
-0
/
+3
*
finish the target-oriented ai
Florian Fischer
2025-01-27
5
-39
/
+167
*
improve and fix slow action timing check
Florian Fischer
2025-01-27
2
-4
/
+10
*
introduce game.State interface abstraction
Florian Fischer
2025-01-27
26
-402
/
+514
*
remove equipment drop action from TODO
Florian Fischer
2025-01-27
1
-3
/
+1
*
make language of appear! more precise
Florian Fischer
2025-01-27
3
-3
/
+3
*
support choosing a value for X when playing cards with variadic costs
Florian Fischer
2025-01-27
1
-9
/
+27
*
support calculating Costs including chosen variadic costs
Florian Fischer
2025-01-27
1
-3
/
+14
*
fix character range loop in cost parsing
Florian Fischer
2025-01-27
1
-1
/
+1
*
update the TODO since X spells are somewhat supported
Florian Fischer
2025-01-27
1
-1
/
+1
*
make the wording on appear! more precise
Florian Fischer
2025-01-27
1
-2
/
+2
*
add dummy-ui mod to test and play with ui components
Florian Fischer
2025-01-27
3
-3
/
+51
*
ui: add new number choice
Florian Fischer
2025-01-27
2
-11
/
+101
*
pass the PlayAction to the cards onPlay implementations
Florian Fischer
2025-01-27
5
-79
/
+106
*
add helper to get the game state from an action
Florian Fischer
2025-01-27
1
-3
/
+6
*
update dependencies
Florian Fischer
2025-01-27
2
-35
/
+40
*
implement appear!
Florian Fischer
2025-01-27
2
-0
/
+20
*
add swimming effect to fish trap
Florian Fischer
2025-01-27
3
-6
/
+14
*
fix available unit actions
Florian Fischer
2025-01-27
2
-16
/
+22
*
check if Targets allow a selection
Florian Fischer
2025-01-27
2
-1
/
+11
*
only generate ArtifactMoveActions if the switched positions are suitable
Florian Fischer
2025-01-27
2
-9
/
+16
*
get position from containing permanent
Florian Fischer
2025-01-27
1
-3
/
+3
*
implment upkeep costs using ResourceCosts
Florian Fischer
2025-01-27
4
-13
/
+10
*
fix some kraken card implementations
Florian Fischer
2025-01-27
1
-2
/
+7
*
client: start trigger implementation
Florian Fischer
2025-01-27
1
-0
/
+14
*
add death trigger to flyingDutchmenImpl
Florian Fischer
2025-01-27
1
-4
/
+12
*
add illusionist implementation
Florian Fischer
2025-01-27
1
-0
/
+28
*
add function to create a DeclareTriggeredActionsAction
Florian Fischer
2025-01-27
1
-3
/
+7
*
fix trigger ordering for kraken AI always sending PassPriority
Florian Fischer
2025-01-27
1
-2
/
+7
*
emit target and death events
Florian Fischer
2025-01-27
1
-0
/
+12
*
add new trigger and event implementations
Florian Fischer
2025-01-27
1
-8
/
+78
*
run state based actions before players receive priority
Florian Fischer
2025-01-27
1
-0
/
+1
*
make CardPaths a value receiver
Florian Fischer
2025-01-27
1
-1
/
+1
*
support parsing variadic costs
Florian Fischer
2025-01-27
6
-36
/
+116
*
update dependencies and revert AppendInputChars change
Florian Fischer
2025-01-27
3
-94
/
+31
*
add onETB card hook
Florian Fischer
2025-01-27
2
-0
/
+9
*
improve tile connection detection
Florian Fischer
2025-01-27
1
-26
/
+13
*
support special wall, gate and tower tile selection
Florian Fischer
2025-01-27
2
-15
/
+138
*
bump dependencies
Florian Fischer
2025-01-27
2
-28
/
+39
*
game: support X effects ending with punctuation
Florian Fischer
2025-01-27
1
-2
/
+6
*
game: support actions without cost func
Florian Fischer
2025-01-27
1
-4
/
+9
*
cardImplementations: fix use of wrong nested struct
Florian Fischer
2025-01-27
1
-18
/
+12
*
prompt the user to order its triggers
Florian Fischer
2025-01-27
4
-11
/
+81
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