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authorFlorian Fischer <florian.fischer@muhq.space>2025-08-15 21:35:08 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-15 23:52:21 +0200
commit09ffc6d81ecacddf5b18995e36e13e7190598302 (patch)
treebac6076a49c46e6cb16c8573c9ec6602b5bc5162
parentaeb191efb512b8c1f8137905a54136078ddd2b07 (diff)
downloadmuhqs-game-09ffc6d81ecacddf5b18995e36e13e7190598302.tar.gz
muhqs-game-09ffc6d81ecacddf5b18995e36e13e7190598302.zip
note that replacement effects are missing
-rw-r--r--README.md1
-rw-r--r--go/game/cardImplementations.go1
2 files changed, 2 insertions, 0 deletions
diff --git a/README.md b/README.md
index 69d664c9..b74c6334 100644
--- a/README.md
+++ b/README.md
@@ -124,3 +124,4 @@ Things that should be done eventually:
- [ ] tyrant
- [ ] finish error handling for remote PlayerControls
- [ ] support big card grids (for sealed)
+- [ ] implement replacement effects
diff --git a/go/game/cardImplementations.go b/go/game/cardImplementations.go
index dcd11808..bfda63ed 100644
--- a/go/game/cardImplementations.go
+++ b/go/game/cardImplementations.go
@@ -227,6 +227,7 @@ func (i *maceImpl) onUnpile(p Permanent) {
type poisonDaggerImpl struct{ cardImplementationBase }
func (*poisonDaggerImpl) onPile(p Permanent) {
+ // FIXME: implement replacement effects
}
func (*poisonDaggerImpl) onUnpile(p Permanent) {