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| author | Florian Fischer <florian.fischer@muhq.space> | 2025-08-15 23:40:49 +0200 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-08-15 23:52:21 +0200 |
| commit | d1e7b170b11929fff3403cfb50d0dc6ed33c3ce0 (patch) | |
| tree | 0b1e5366e7c9c32376f059461433d9e3861a3b1f | |
| parent | c0ce40217b209b89dc189b7cb426e927b02a55ca (diff) | |
| download | muhqs-game-d1e7b170b11929fff3403cfb50d0dc6ed33c3ce0.tar.gz muhqs-game-d1e7b170b11929fff3403cfb50d0dc6ed33c3ce0.zip | |
only show permActionPrompt if the stack is empty
| -rw-r--r-- | go/client/game.go | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/go/client/game.go b/go/client/game.go index dd8a9b39..d726e760 100644 --- a/go/client/game.go +++ b/go/client/game.go @@ -625,8 +625,9 @@ func (g *Game) handleSelection(obj any, x, y int) { } case game.Permanent: - perm := obj - g.addPermActionChoice(perm, x, y) + if g.gameState.Stack().IsEmpty() { + g.addPermActionChoice(obj, x, y) + } case ui.HandCard: if obj.C.IsPermanent() && !g.gameState.Stack().IsEmpty() { |
