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authorFlorian Fischer <florian.fischer@muhq.space>2025-08-15 23:51:10 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-17 15:24:25 +0200
commite0d61598b51ddeeca228897d91b08498fa4fc7da (patch)
treea7fd1d463d76996243950149c7a4e34995437dd7
parent3092ae48144fba0b6282989f6c939e687d213dde (diff)
downloadmuhqs-game-e0d61598b51ddeeca228897d91b08498fa4fc7da.tar.gz
muhqs-game-e0d61598b51ddeeca228897d91b08498fa4fc7da.zip
reset the tile of a destroyed permanent to allow the processing of the pile drop
-rw-r--r--go/game/state.go4
1 files changed, 3 insertions, 1 deletions
diff --git a/go/game/state.go b/go/game/state.go
index b58c0992..ad3ea815 100644
--- a/go/game/state.go
+++ b/go/game/state.go
@@ -657,12 +657,14 @@ func (s *LocalState) destroyPermanent(p Permanent) {
t := TileOrContainingPermTile(p)
leaveTileOrPile(p)
+ // Reset tile to format pile strings dependent on the permanents tile
+ p.SetTile(t)
s.RemovePermanent(p)
if pile := p.Pile(); len(pile) > 0 {
dropAction := newPileDropAction(p, t, pile)
prompt(p.Controller().Ctrl,
- newTargetSelectionPrompt(dropAction, fmt.Sprintf("Drop %v's pile", p)))
+ newTargetSelectionPrompt(dropAction, fmt.Sprintf("Drop %s's pile", p)))
s.declareAction(dropAction)
}