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| author | Florian Fischer <florian.fischer@muhq.space> | 2025-01-27 16:43:10 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-01-27 16:43:10 +0100 |
| commit | 3c2ee4ee48480a28dc606878503f314ec8862d45 (patch) | |
| tree | 8a47d2156e01d964dca0614950464f564fb45af0 | |
| parent | 44099ecbf70bcf76025fdf2a36a39d14dc8b6579 (diff) | |
| download | muhqs-game-3c2ee4ee48480a28dc606878503f314ec8862d45.tar.gz muhqs-game-3c2ee4ee48480a28dc606878503f314ec8862d45.zip | |
fix melee typo
| -rw-r--r-- | rules/en/rules.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md index 0342d842..c48aae46 100644 --- a/rules/en/rules.md +++ b/rules/en/rules.md @@ -317,7 +317,7 @@ For each permanent in the pile * **[Free Actions](#free-actions)** * They can have passive effects * They can have **[state effects](#state-marks)** (symbolized with a status specific mark on the card) -* They can have **Mele** or **ranged combat** +* They can have **Melee** or **ranged combat** * **Melee**: **Attack** with **range** 1 * **Ranged combat**: **Attack** with **Range** > 1 * **Units** with **ranged combat** can also fight in **melee** |
