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authorFlorian Fischer <florian.fischer@muhq.space>2025-01-27 16:43:10 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-01-27 16:43:10 +0100
commit3c2ee4ee48480a28dc606878503f314ec8862d45 (patch)
tree8a47d2156e01d964dca0614950464f564fb45af0
parent44099ecbf70bcf76025fdf2a36a39d14dc8b6579 (diff)
downloadmuhqs-game-3c2ee4ee48480a28dc606878503f314ec8862d45.tar.gz
muhqs-game-3c2ee4ee48480a28dc606878503f314ec8862d45.zip
fix melee typo
-rw-r--r--rules/en/rules.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md
index 0342d842..c48aae46 100644
--- a/rules/en/rules.md
+++ b/rules/en/rules.md
@@ -317,7 +317,7 @@ For each permanent in the pile
* **[Free Actions](#free-actions)**
* They can have passive effects
* They can have **[state effects](#state-marks)** (symbolized with a status specific mark on the card)
-* They can have **Mele** or **ranged combat**
+* They can have **Melee** or **ranged combat**
* **Melee**: **Attack** with **range** 1
* **Ranged combat**: **Attack** with **Range** > 1
* **Units** with **ranged combat** can also fight in **melee**