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| author | Florian Fischer <florian.fischer@muhq.space> | 2021-06-03 17:47:03 +0200 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2021-06-03 17:47:03 +0200 |
| commit | 44367da0cbc4b21651c1e3e3858e51b8d548f56b (patch) | |
| tree | 63968e9291cccc43926a4a0504521657098ed285 | |
| parent | 8d476e47a637213de655229f5cf5494896efc1fa (diff) | |
| download | muhqs-game-44367da0cbc4b21651c1e3e3858e51b8d548f56b.tar.gz muhqs-game-44367da0cbc4b21651c1e3e3858e51b8d548f56b.zip | |
[rules] improvements
* reduce redundant links under #cards
* improve word fonts
* fix links
| -rw-r--r-- | rules/de/rules.md | 22 | ||||
| -rw-r--r-- | rules/en/rules.md | 58 |
2 files changed, 32 insertions, 48 deletions
diff --git a/rules/de/rules.md b/rules/de/rules.md index 0f8dfaf8..964c83d8 100644 --- a/rules/de/rules.md +++ b/rules/de/rules.md @@ -179,6 +179,10 @@ Solange kontrollierte ungetappte Karte auf dem Spielfeld oder spielbare Karte in * Set * Namen * Typ + * **[Zauber](#zauber)** + * **[Units](#units)** + * **[Artefakte](#artefakte)** + * **[Equipments](#equipments)** * Alle Karten haben während des Spiels: * **Besitzer**: der Spieler aus dessen **Store** die Karte stammt * **Beherrscher**: der Spieler der die Karte aktuell kontrolliert @@ -189,18 +193,6 @@ Solange kontrollierte ungetappte Karte auf dem Spielfeld oder spielbare Karte in * **Spielkosten** / **Upkeep-Kosten** * Jeder Spieler hat die **freie Aktion** "Wirf 2 Karten ab: erhalte 1 **Ressource**" -## Zauber - -* Siehe **[Zauber](#zauber)** - -## Units - -* Siehe **[Units](#units)** - -## Artefakts - -* Siehe **[Artefakte](#artefakte)** - ## Token * **Token** bezeichnet Karten die erst während des Spiels erzeugt werden @@ -302,16 +294,16 @@ Für jedes Permanent des Stapels * Sind besiegt wenn ihnen mehr Schaden zugefügt wurde als sie Leben haben oder Effekt sie explizit besiegt * Einer **Unit** zugefuegter Schaden ist bleibend und wird gewöhnlich mit einem Wuerfel oder anderen Markierungen auf der Karte der **unit** vermerkt * Eine *zerstörte* **Unit** *stirbt*. -* Nur als **[Langsame Aktion](#langsame aktion)** spielbar +* Nur als **[Langsame Aktion](#langsame-aktion)** spielbar * Können auf **Feldern**, die durch das Spielfeld und Effekten bestimmt werden, ausgespielt werden * **Units** haben eine **Bewegung** und eine **Angriff Aktion** pro Zug * **Units** können darüber hinaus: * **Volle Aktionen** haben * Um eine **volle Aktion** auszuführen muss die **Unit** mindestens noch über eine Bewegungs und eine Angriffs Aktion verfügen * Eine **volle Aktion** verbraucht alle verfügbaren Aktionen einer **Unit** - * **[Freie Aktionen](#freie aktionen)** haben + * **[Freie Aktionen](#freie-aktionen)** haben * Können dauerhafte passive Effekte haben -* Können **[Zustände](#unit zustände)** haben (entsprechende Marken auf Karte) +* Können **[Zustände](#zustände)** haben (entsprechende Marken auf Karte) * Haben Fern- oder Nahkampf * Fernkampf: Angriff mit **Range** > 1 * Nahkampf: Angriff mit **Range** = 1 diff --git a/rules/en/rules.md b/rules/en/rules.md index 888a38c9..e8b54d51 100644 --- a/rules/en/rules.md +++ b/rules/en/rules.md @@ -12,9 +12,9 @@ An additional short summary of gameplay relevant mecahnics of muhq's game: * There is only one kind of resource * Map significantly impacts game process and strategy -> replay value -# About the following rules text +# About The Rules -* **Begriffe** die durch Regeln definiert und eine besondere Bedeutung haben werden **fett** geschrieben. +* **Words** with defined meaning by the rules are written in **bold**. * *Verbs* specified by the rules with special meaning are printed in *italic*. * Square brackets ([]) symbol optional instructions, rules or properties. * Pointed brackets (<>) symbol placeholder which must be replaced with concrete text. @@ -77,11 +77,11 @@ For each of your Units * Playing a card is an action, in doing so they must pay the card's **playing cost** as the cost for the **action** * Using a **permanent** like **units** are **actions** * Actions are processed in two steps: - * By declaring an action the player announces the action, all its targets and pays any required cost - * The execution of an action is the atomic applying of all its effect. -* Actions have different timing restriction when a player can declare them - * Slow actions can only be declared during ones action phase - * Fast actions can always be declared + * By *declaring* an **action** the player announces the desired effects, all its *targets* and pays all required costs + * The execution of an **action** is the atomic applying of all its effect. +* **Actions** have different timing restriction when a player can *declare* them + * **Slow actions** can only be *declared* during ones action phase + * **Fast actions** can always be *declared* * The action phase of a turn: ``` @@ -95,10 +95,10 @@ While you control an untapped card on the board or have a playable card in hand ### Action-Stack -* The processing of actions is based on batch processing -* The last declared action is executed first -* Each declared action is put on the action-stack before its execution -* The last action on the stack is executed if nobody declares a new action +* The processing of **actions** is based on batch processing +* The last *declared* **action** is executed first +* Each *declared* **action** is put on the action-stack before its execution +* The last **action** on the stack is executed if nobody *declares* a new **action** ### Slow Actions @@ -108,14 +108,13 @@ While you control an untapped card on the board or have a playable card in hand ### Fast Actions * Playing a **spell** card is a fast action -* **Free actions** are fast actions ### Free Actions * **Permanents** can have **free actions** * **Free actions** consist of their cost and their effect ("<cost>: <effect>") -* **Free actions** are fast actions and can be executed anytime -* To declare a **free action** you must pay its cost +* **Free actions** are **fast actions** and can be executed anytime +* To *declare* a **free action** you must pay its cost ## Buying @@ -172,12 +171,16 @@ While you control an untapped card on the board or have a playable card in hand * Depends on the amount of *controlled* **Units** * Base gain specified by the map -# Karten +# Cards * All cards have: * Set * Name * Typ + * **[Spells](#spells)** + * **[Units](#units)** + * **[Artifacts](#artifacts)** + * **[Equipments](#equipments)** * All cards have during the game: * **Owner**: The player from which's store the card originated * **Controller**: The player currently controlling the card @@ -188,17 +191,6 @@ While you control an untapped card on the board or have a playable card in hand * **play cost** / **upkeep cost** * Each player has the **free action** "Discard 2 cards: gain 1 **resource**" -## Spells - -* See **[Spells](#spells)** - -## Units - -* See **[Units](#units)** - -## Artifacts - -* See **[Artifacts](#artifacts)** ## Tokens @@ -243,7 +235,7 @@ While you control an untapped card on the board or have a playable card in hand * *Sacrificing* a **permanent** means its **controller** destroys it * *Sacrificing* is not different from *destroying* except its name so effect can reference either specifically -## Effects of permanents +## Effects Of Permanents * Effects describe optional properties of a **permanent** @@ -275,7 +267,7 @@ For each permanent in the pile If not possible destroy the permanent ``` -## Available tiles +## Available Tiles * If a **tile** is *available* to a **permanent** depends both on the **tile** and the **permanent** * A *avaiable* **tile** is not occupied by another permanent unable to *contain* a **pile** @@ -297,9 +289,9 @@ For each permanent in the pile * **Full actions** * To use a **full action** the **unit** must have at least one **move** and one **attack action** available * Using a **full action** uses all available **actions** of a **unit** - * **[Free actions](#Free actions)** + * **[Free Actions](#free-actions)** * They have passive effects -* They may have **[state effects](##state marks)** (symbolized with a status specific mark on the card) +* They may have **[state effects](#state-marks)** (symbolized with a status specific mark on the card) * They may have **Mele** or **long-distance combat** * **Melee**: **Attack** with **range** 1 * **Long-distance combat**: **Attack** with **Range** > 1 @@ -320,7 +312,7 @@ For each permanent in the pile * The *moved* **Unit** can make as many steps in its **movement range** as its **movement** * Each second diagonal step counts twice -## Effects +## Effects Of Units * Effects describe any property a **unit** in addition to is base properties (life, attack, movement, costs) @@ -329,7 +321,7 @@ For each permanent in the pile * A **unit** with **crew <X>** can be *crewed* by <X> other **units** * A **unit**is crewed by another if the *crewing* one ends its **movement** on the *crewed one* * All *crewing* **units** form a **pile** on the *crewed* **unit**. -* *Crewing* **units** provide their **attack** to the *crewed* **unit** (See **[pile](#Permanent piles)**). +* *Crewing* **units** provide their **attack** to the *crewed* **unit** (See **[pile](#permanent-piles)**). ## State Marks @@ -372,7 +364,7 @@ Additional States a **Unit** is in are represented by putting appropriate State * **Artifacts** can be *transported* by *adjacent* **Units** as a **full action** within the **units** **movement range**. The *transported* **artifact** is placed on a **available tile** next to the *transporting* **Unit** * **Units** can change *tiles* with an *adjacent* **artifact** as their **move action** -## Effects +## Effects Of Artifacts * Effects describe passive Properties of an **artifact** |
