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authorFlorian Fischer <florian.fischer@muhq.space>2025-08-15 23:57:07 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:39 +0200
commit5f97fb7a1606908e99be97d67e5871d55067dac7 (patch)
tree66909b50251157b944b67752018e7284a037c704
parenta82e95a886c857f1e44c225f936a71739e733427 (diff)
downloadmuhqs-game-5f97fb7a1606908e99be97d67e5871d55067dac7.tar.gz
muhqs-game-5f97fb7a1606908e99be97d67e5871d55067dac7.zip
allow more equipments in cav archer challenge
-rw-r--r--go/game/challenge.go13
1 files changed, 9 insertions, 4 deletions
diff --git a/go/game/challenge.go b/go/game/challenge.go
index 0cee7d63..3b5b35cd 100644
--- a/go/game/challenge.go
+++ b/go/game/challenge.go
@@ -54,10 +54,15 @@ func prepCavArcherChallenge(s *LocalState) *LocalState {
// add support equipment
if nUnits > 3 {
- candidates := NewDeckFromCardPaths(Sets.Base.CardPaths()).FilterCards(func(c *Card) bool {
- return c.Type == CardTypes.Equipment
- })
- e := NewCard(candidates[rand.Intn(len(candidates))].Path())
+ candidates := []string{
+ "base/shield",
+ "base/tower_shield",
+ "equipments/armor",
+ "equipments/gear",
+ "equipments/mace",
+ // "equipments/poison_dagger",
+ }
+ e := NewCard(candidates[rand.Intn(len(candidates))])
tiles := s._map.AvailableTilesFor(e)
tile := tiles[rand.Intn(len(tiles))]
s.addNewEquipment(e, tile.Position, p)