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| author | Florian Fischer <florian.fischer@muhq.space> | 2025-06-08 20:23:33 -0500 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-08-20 15:57:19 +0200 |
| commit | 6737ac9eb64f4ed510a94ddf7487898334db39e2 (patch) | |
| tree | ae405fe1d9466e7478c88128e1e2e91eb8a87180 | |
| parent | b24daba1eaad3023eebbfcf3fc452397763ae622 (diff) | |
| download | muhqs-game-6737ac9eb64f4ed510a94ddf7487898334db39e2.tar.gz muhqs-game-6737ac9eb64f4ed510a94ddf7487898334db39e2.zip | |
return the player after adding it
| -rw-r--r-- | go/game/kraken.go | 3 | ||||
| -rw-r--r-- | go/game/state.go | 7 |
2 files changed, 6 insertions, 4 deletions
diff --git a/go/game/kraken.go b/go/game/kraken.go index 82ae6ccd..724980df 100644 --- a/go/game/kraken.go +++ b/go/game/kraken.go @@ -47,9 +47,10 @@ func NewKraken(id int, s *LocalState, color color.Color) *Player { return kraken } -func (s *LocalState) AddKraken(color color.Color) { +func (s *LocalState) AddKraken(color color.Color) *Player { kraken := NewKraken(len(s.Players())+1, s, color) s.players = append(s.players, kraken) + return kraken } type KrakenControl struct { diff --git a/go/game/state.go b/go/game/state.go index f8a74fa6..bf977299 100644 --- a/go/game/state.go +++ b/go/game/state.go @@ -18,7 +18,7 @@ type State interface { PlayerByName(name string) *Player PlayerById(id int) *Player AddNewPlayer(name string, deck *Deck, color color.Color) *Player - AddNewAiPlayer(name string, color color.Color) + AddNewAiPlayer(name string, color color.Color) *Player ActivePlayer() *Player ActivePhase() PhaseType SetMap(m *Map) @@ -116,13 +116,14 @@ func (s *LocalState) AddNewPlayer(name string, deck *Deck, color color.Color) *P return s.players[len(s.players)-1] } -func (s *LocalState) AddNewAiPlayer(name string, color color.Color) { +func (s *LocalState) AddNewAiPlayer(name string, color color.Color) *Player { switch name { case "kraken": - s.AddKraken(color) + return s.AddKraken(color) default: log.Fatalf("Ai Player %s not implemented", name) } + return nil } func (s *LocalState) IsActivePlayer(p *Player) bool { |
