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authorFlorian Fischer <florian.fischer@muhq.space>2024-03-25 18:26:20 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:09 +0200
commitb23404015416016d0a4896505cd4f08c0c334e75 (patch)
tree8aee3a00f3d044818a2db64bf282cef0b11240c4
parent892ceb1b567153891e165cdf9ca66fec8d76c6e7 (diff)
downloadmuhqs-game-b23404015416016d0a4896505cd4f08c0c334e75.tar.gz
muhqs-game-b23404015416016d0a4896505cd4f08c0c334e75.zip
run state based actions before players receive priority
-rw-r--r--go/game/state.go1
1 files changed, 1 insertions, 0 deletions
diff --git a/go/game/state.go b/go/game/state.go
index 36dc3e77..0631e5eb 100644
--- a/go/game/state.go
+++ b/go/game/state.go
@@ -404,6 +404,7 @@ func (s *State) allPassing(skipFirst bool) bool {
}
for ; i < nPlayers; i++ {
p := s.Players[(i+s.ActivePlayer.Id-1)%nPlayers]
+ s.stateBasedActions()
p.Ctrl.SendNotification(newPriorityNotification())
a := p.Ctrl.RecvAction()
switch a.(type) {