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authorFlorian Fischer <florian.fl.fischer@fau.de>2020-09-16 14:20:31 +0200
committerFlorian Fischer <florian.fl.fischer@fau.de>2020-10-18 14:28:12 +0200
commitbfc1b8d83b4a3a9e1e8925d4144d2baad7dd2c98 (patch)
tree4e15ccce5da59354d3ad9db5e349501e5129d010
parentfdb77a6b814ae731df0cf2711951f57f2ff78abe (diff)
downloadmuhqs-game-bfc1b8d83b4a3a9e1e8925d4144d2baad7dd2c98.tar.gz
muhqs-game-bfc1b8d83b4a3a9e1e8925d4144d2baad7dd2c98.zip
capitalize effect texts and fix recruiter not having an effect
-rw-r--r--data/base.ini14
-rw-r--r--data/equipments.ini10
-rw-r--r--latex/cards/recruiter.tex2
3 files changed, 13 insertions, 13 deletions
diff --git a/data/base.ini b/data/base.ini
index 3822e581..86727bf5 100644
--- a/data/base.ini
+++ b/data/base.ini
@@ -3,21 +3,21 @@ type = equipment
buy = 5
play = 2
durability = 3
-effect = equipped unit gains +1 Melee Damage
+effect = Equipped unit gains +1 Melee Damage
[Great Sword]
type = equipment
buy = 10
play = 4
durability = 3
-effect = equipped unit gains +2 Melee Damage
+effect = Equipped unit gains +2 Melee Damage
[Shield]
type = equipment
buy = 5
play = 1
durability = 3
-effect = equipped unit gains +1 Health
+effect = Equipped unit gains +1 Health
[Tower Shield]
type = equipment
@@ -41,7 +41,7 @@ health = 2
movement = 2
buy = 7
upkeep = 2
-effect = + 1 armor
+effect = + 1 Armor
[Pikeman]
type = unit
@@ -66,7 +66,7 @@ health = 1
movement = 2
buy = 5
upkeep = 1
-full_action = get 2 additional ressource
+full_action = Get 2 additional Ressource
[Pioneer]
type = unit
@@ -83,7 +83,7 @@ health = 2
movement = 2
buy = 10
upkeep = 1
-E = Spawn units on adjacent tiles
+effect = Spawn units in Range 1
[Missionary]
type = unit
@@ -91,7 +91,7 @@ health = 1
movement = 2
buy = 10
upkeep = 2
-full_action = put two faith counters on target Unit. If there are more faith counters than the units buying cost you control target unit.
+full_action = Put two faith counters on target Unit. If there are more faith counters than the units buying cost you control target unit.
[Cavl. Archer]
type = unit
diff --git a/data/equipments.ini b/data/equipments.ini
index e8258819..1d711dec 100644
--- a/data/equipments.ini
+++ b/data/equipments.ini
@@ -22,35 +22,35 @@ type = equipment
play = 3
buy = 2
durability = 3
-effect = equipped unit gain +1 movement
+effect = Equipped unit gain +1 movement
[Poisoned Dagger]
type = equipment
play = 7
buy = 3
durability = 2
-effect = equipped unit deals damage as poison counters in melee combat
+effect = Equipped unit deals damage as poison counters in melee combat
[Mace]
type = equipment
play = 6
buy = 2
durability = 3
-effect = equipped unit afflicts Paralysis when dealing damage in melee combat
+effect = Equipped unit afflicts Paralysis when dealing damage in melee combat
[Plate Armor]
type = equipment
buy = 8
play = 3
durability = 1
-effect = equiped unit has +2 Armor and can't move
+effect = Equipped unit has +2 Armor and can't move
[Cloak]
type = equipment
play = 7
buy = 3
durability = 2
-effect = equiped unit gains shroud (can't be targeted)
+effect = Equipped unit gains shroud (can't be targeted)
[Spear]
type = equipment
diff --git a/latex/cards/recruiter.tex b/latex/cards/recruiter.tex
index d5e0eea1..b6aeb4f5 100644
--- a/latex/cards/recruiter.tex
+++ b/latex/cards/recruiter.tex
@@ -12,7 +12,7 @@
\cardtypeUnit
\cardtitle{Recruiter}
\cardbuycost{10}
-\cardcontent{Health: 2\\ Movement: 2\\ Attack: 1}
+\cardsplitcontent{Health: 2\\ Movement: 2\\ Attack: 1}{Effect: Spawn units in Range 1}
\cardplaycost{1}
\cardborder
\end{tikzpicture}