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authorFlorian Fischer <florian.fischer@muhq.space>2025-09-08 22:33:28 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2025-09-08 22:33:28 +0200
commitcb2f9a824428448bd889f2e6df11b413cea15f40 (patch)
tree58844b05e83224ffa72a5305acb505b9687823d2
parent2863f09e46ba923daea3761a8b0342dc38029530 (diff)
downloadmuhqs-game-cb2f9a824428448bd889f2e6df11b413cea15f40.tar.gz
muhqs-game-cb2f9a824428448bd889f2e6df11b413cea15f40.zip
do not assume a unit always has a tile
-rw-r--r--go/game/unit.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/go/game/unit.go b/go/game/unit.go
index 2ab9fcf8..921be3f0 100644
--- a/go/game/unit.go
+++ b/go/game/unit.go
@@ -216,7 +216,7 @@ func (u *Unit) AvailSlowActions() (actions []Action) {
actions = append(actions, NewMoveAction(u))
}
- if u.AvailStreetActions > 0 && u.Movement != INVALID_MOVEMENT() && u.Tile().Type == TileTypes.Street {
+ if u.AvailStreetActions > 0 && u.Movement != INVALID_MOVEMENT() && u.Tile() != nil && u.Tile().Type == TileTypes.Street {
actions = append(actions, NewStreetAction(u))
}