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| author | Florian Fischer <florian.fischer@muhq.space> | 2025-07-24 05:28:56 -0400 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-08-20 15:57:29 +0200 |
| commit | d8386510cef293f57cd8d066753c900420997740 (patch) | |
| tree | 018ab99377d8ede7ff7631a691e67d21b439c978 | |
| parent | bfec366ed246ad56860b564fc648a74d71d8ec10 (diff) | |
| download | muhqs-game-d8386510cef293f57cd8d066753c900420997740.tar.gz muhqs-game-d8386510cef293f57cd8d066753c900420997740.zip | |
panic if unit ai posts a nil action
| -rw-r--r-- | go/game/ai.go | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/go/game/ai.go b/go/game/ai.go index 07440899..abdebba4 100644 --- a/go/game/ai.go +++ b/go/game/ai.go @@ -577,7 +577,6 @@ func TargetOrientedAI(ai *UnitAI) { // If there is no special case for a unit, a rough heuristic is used to determinw the AI. // Units with full actions are shy and everything else is aggresive. func SuggestUnitAI(unit *Unit) string { - log.Println(unit.card.Name) switch unit.card.Name { case "King": return "shy" @@ -660,6 +659,9 @@ func (ai *SimpleAiControl) handlePriority() Action { u.tap() continue } + if a == nil && more { + log.Fatal(uAi, "returned a nil action") + } return a } } |
