diff options
| author | Florian Fischer <florian.fischer@muhq.space> | 2025-08-19 15:37:09 +0200 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-08-20 15:57:40 +0200 |
| commit | 3d36f5c92ec204f72d55df5b41e9bacdf5e87ba8 (patch) | |
| tree | 25f8ce5b91b34e6f56380f1c1a32fcd08ff8d419 /README.md | |
| parent | 790706dbf1e797607dfb6c6717ab863a9e4cb5ca (diff) | |
| download | muhqs-game-3d36f5c92ec204f72d55df5b41e9bacdf5e87ba8.tar.gz muhqs-game-3d36f5c92ec204f72d55df5b41e9bacdf5e87ba8.zip | |
fix spawn tile constraint for water spawns
This is not a general solution because spawns could be a valid tile
type constraint as well as meaning available spawn tiles.
The separation and a clean implementation is still a TODO.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -125,3 +125,4 @@ Things that should be done eventually: - [ ] finish error handling for remote PlayerControls - [ ] support big card grids (for sealed) - [ ] implement replacement effects +- [ ] distinguish between a spawn tile type constraint and available spawn tiles |
