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authorFlorian Fischer <florian.fischer@muhq.space>2025-08-19 15:37:09 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:40 +0200
commit3d36f5c92ec204f72d55df5b41e9bacdf5e87ba8 (patch)
tree25f8ce5b91b34e6f56380f1c1a32fcd08ff8d419 /README.md
parent790706dbf1e797607dfb6c6717ab863a9e4cb5ca (diff)
downloadmuhqs-game-3d36f5c92ec204f72d55df5b41e9bacdf5e87ba8.tar.gz
muhqs-game-3d36f5c92ec204f72d55df5b41e9bacdf5e87ba8.zip
fix spawn tile constraint for water spawns
This is not a general solution because spawns could be a valid tile type constraint as well as meaning available spawn tiles. The separation and a clean implementation is still a TODO.
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@@ -125,3 +125,4 @@ Things that should be done eventually:
- [ ] finish error handling for remote PlayerControls
- [ ] support big card grids (for sealed)
- [ ] implement replacement effects
+- [ ] distinguish between a spawn tile type constraint and available spawn tiles