aboutsummaryrefslogtreecommitdiff
path: root/data
diff options
context:
space:
mode:
authorFlorian Fischer <florian.fl.fischer@fau.de>2020-09-15 15:48:45 +0200
committerFlorian Fischer <florian.fl.fischer@fau.de>2020-09-15 15:48:45 +0200
commit7b3fb2a9d8d1caf5e3f081b479c1f04ce04841c0 (patch)
treeb391816a6b363415ce281bbee00140321262b306 /data
parent8b94145e7acbb6ba6acff76102e9b605348ee612 (diff)
downloadmuhqs-game-7b3fb2a9d8d1caf5e3f081b479c1f04ce04841c0.tar.gz
muhqs-game-7b3fb2a9d8d1caf5e3f081b479c1f04ce04841c0.zip
add cards in machine readable form
Diffstat (limited to 'data')
-rw-r--r--data/base.ini102
-rw-r--r--data/equipments.ini74
-rw-r--r--data/magic.ini95
3 files changed, 271 insertions, 0 deletions
diff --git a/data/base.ini b/data/base.ini
new file mode 100644
index 00000000..3822e581
--- /dev/null
+++ b/data/base.ini
@@ -0,0 +1,102 @@
+[Sword]
+type = equipment
+buy = 5
+play = 2
+durability = 3
+effect = equipped unit gains +1 Melee Damage
+
+[Great Sword]
+type = equipment
+buy = 10
+play = 4
+durability = 3
+effect = equipped unit gains +2 Melee Damage
+
+[Shield]
+type = equipment
+buy = 5
+play = 1
+durability = 3
+effect = equipped unit gains +1 Health
+
+[Tower Shield]
+type = equipment
+buy = 7
+play = 2
+durability = 3
+effect = Equipped unit has +2 Health
+
+[Archer]
+type = unit
+attack = 1 Range 2
+health = 2
+movement = 2
+buy = 5
+upkeep = 1
+
+[Knight]
+type = unit
+attack = 2
+health = 2
+movement = 2
+buy = 7
+upkeep = 2
+effect = + 1 armor
+
+[Pikeman]
+type = unit
+attack = 1
+health = 2
+movement = 1
+buy = 5
+upkeep = 1
+effect = Range 2 against Units with Movement >= 3
+
+[Cavalry]
+type = unit
+attack = 2
+health = 1
+movement = 4
+buy = 5
+upkeep = 2
+
+[Tax Collector]
+type = unit
+health = 1
+movement = 2
+buy = 5
+upkeep = 1
+full_action = get 2 additional ressource
+
+[Pioneer]
+type = unit
+health = 5
+movement = 1
+buy = 7
+upkeep = 1
+full_action = Neutralize adjacent tile
+
+[Recruiter]
+type = unit
+attack = 1
+health = 2
+movement = 2
+buy = 10
+upkeep = 1
+E = Spawn units on adjacent tiles
+
+[Missionary]
+type = unit
+health = 1
+movement = 2
+buy = 10
+upkeep = 2
+full_action = put two faith counters on target Unit. If there are more faith counters than the units buying cost you control target unit.
+
+[Cavl. Archer]
+type = unit
+attack = 1 Range 2
+health = 1
+movement = 4
+buy = 10
+upkeep = 2 \ No newline at end of file
diff --git a/data/equipments.ini b/data/equipments.ini
new file mode 100644
index 00000000..e8258819
--- /dev/null
+++ b/data/equipments.ini
@@ -0,0 +1,74 @@
+[Armor]
+type = equipment
+buy = 7
+play = 2
+durability = 3
+effect = Equipped unit gains + 1 Armor
+
+[Relic]
+type = artifact
+play = 7
+buy = 3
+effect = In your upkeep the player controlling the most units in range 1 gains 1 resource. On ties all tied players gain 1 resource.
+
+[Banner]
+type = artifact
+play = 7
+buy = 2
+effect = Units you control in range 1 gain +1 attack damage and +1 movement
+
+[Gear]
+type = equipment
+play = 3
+buy = 2
+durability = 3
+effect = equipped unit gain +1 movement
+
+[Poisoned Dagger]
+type = equipment
+play = 7
+buy = 3
+durability = 2
+effect = equipped unit deals damage as poison counters in melee combat
+
+[Mace]
+type = equipment
+play = 6
+buy = 2
+durability = 3
+effect = equipped unit afflicts Paralysis when dealing damage in melee combat
+
+[Plate Armor]
+type = equipment
+buy = 8
+play = 3
+durability = 1
+effect = equiped unit has +2 Armor and can't move
+
+[Cloak]
+type = equipment
+play = 7
+buy = 3
+durability = 2
+effect = equiped unit gains shroud (can't be targeted)
+
+[Spear]
+type = equipment
+play = 7
+buy = 2
+durability = 3
+effect = Equipped unit gains +1 Attack and Range 2 against unit with M >= 3
+
+[Smith]
+type = unit
+buy = 10
+upkeep = 2
+health = 1
+movement = 1
+full_action = Pay X: Create Copy of artifact with buy cost = X in range 1 on empty tile in range 1
+
+[Shatter]
+type = spell
+buy = 5
+play = X
+effect = Destroy target artifact with buy = X
diff --git a/data/magic.ini b/data/magic.ini
new file mode 100644
index 00000000..503b600e
--- /dev/null
+++ b/data/magic.ini
@@ -0,0 +1,95 @@
+[Defense!]
+type = spell
+buy = 5
+play = 3
+effect = Two units gain +1 Armor until end of turn
+
+[Heal!]
+type = spell
+buy = 5
+play = 2
+effect = One unit gains 1 Health
+
+[Charge]
+type = spell
+buy = 5
+play = 2
+effect = Two units gain +2 Movement until end of turn
+
+[Rush]
+type = spell
+buy = 5
+play = 2
+effect = one unit gains +4 Movement until end of turn
+
+[Attack!]
+type = spell
+buy = 5
+play = 2
+effect = Two units gain +1 Damage until end of turn
+
+[Move!]
+type = spell
+buy = 5
+play = 3
+effect = Move target unit
+
+[Stumble!]
+type = spell
+buy = 5
+play = 2
+effect = Target unit can not move or attack this turn
+
+[More!]
+type = spell
+buy = 5
+play = 2
+effect = Draw two cards
+
+[Select!]
+type = spell
+buy = 7
+play = 1
+effect = Scry 1. Draw 1
+
+[Die!]
+type = spell
+buy = 10
+play = 6
+effect = Destroy target Unit.
+
+[Clone!]
+type = spell
+buy = 7
+play = 3
+effect = Copy next card you play
+
+[No!]
+type = spell
+buy = 5
+play = 2
+effect = Counter target spell.
+
+[Mine!]
+type = spell
+buy = 5
+play = 2
+effect = Steal 2 resource from opponent
+
+[Isolate!]
+type = spell
+buy = 5
+play = 2
+effect = Target unit can not receive or deal damage this turn
+
+[Shroud!]
+type = spell
+buy = 5
+play = 2
+effect = Target unit can not be targeted this turn
+
+[Ritual!]
+type = spell
+buy = 7
+play = 1
+effect = Gain 3 Ressource