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| author | Florian Fischer <florian.fischer@muhq.space> | 2024-12-27 12:41:38 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-01-27 16:43:58 +0100 |
| commit | a504a91ef4ed49ba451de14f04ef02472dfcb189 (patch) | |
| tree | 852dfcac3a47fd423095bf0b0d112322a7795e51 /go/client | |
| parent | 4e2ab55d345fd5e5c5d2d5bc56948611b15564d5 (diff) | |
| download | muhqs-game-a504a91ef4ed49ba451de14f04ef02472dfcb189.tar.gz muhqs-game-a504a91ef4ed49ba451de14f04ef02472dfcb189.zip | |
improve and fix slow action timing check
Do not allow to declare slow play actions in the client.
Fix the slow action check in the game state.
Diffstat (limited to 'go/client')
| -rw-r--r-- | go/client/game.go | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/go/client/game.go b/go/client/game.go index 50f0400b..6c2f41e0 100644 --- a/go/client/game.go +++ b/go/client/game.go @@ -502,6 +502,10 @@ func (g *Game) handleSelection(obj interface{}, x, y int) { g.addPermActionChoice(perm, x, y) case ui.HandCard: + if obj.C.IsPermanent() && !g.gameState.Stack().IsEmpty() { + return + } + if obj.C.PlayCosts.IsVariadic() { g.addChoice(ui.NewNumberChoice( g.Width-ui.NUMBER_CHOICE_WIDTH, |
