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authorFlorian Fischer <florian.fischer@muhq.space>2023-02-15 13:13:06 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-01-27 16:43:49 +0100
commitf9ab2cfdb25eb3fcd85868a2e375326a9c8b6022 (patch)
treeb96f16e6cf4a6dcf93b9557a7219179ab2f46c8d /go/game/stack.go
parent805cbf397589e5cb861f866713c2eb4bec9ce40b (diff)
downloadmuhqs-game-f9ab2cfdb25eb3fcd85868a2e375326a9c8b6022.tar.gz
muhqs-game-f9ab2cfdb25eb3fcd85868a2e375326a9c8b6022.zip
intermediate commit
* fix a lot of target and action bugs * check target selection before adding it to the prompt * use the store view for stores on the map * fix card highlighting in CardGrid * Only prompt for Upkeep-/DiscardActions if appropriate * Add helper for areaEffects granting new FullActions * Add Target() helper selecting the first target to the Action interface * Fix BuyAction and DiscardAction targets * Remember the stores a player has seen
Diffstat (limited to 'go/game/stack.go')
-rw-r--r--go/game/stack.go5
1 files changed, 5 insertions, 0 deletions
diff --git a/go/game/stack.go b/go/game/stack.go
index c119e81c..78a5ff41 100644
--- a/go/game/stack.go
+++ b/go/game/stack.go
@@ -33,6 +33,11 @@ func (s *Stack) pop() {
err := s.gameState.ValidateAction(a)
if err == nil {
a.Resolve(s.gameState)
+ // Some action may be reused like full actions of permanents.
+ // Reset their target selection to allow possible reuse.
+ if t := a.Targets(); t != nil {
+ t.ClearSelections()
+ }
}
log.Println("Resolved", a, err)
s.gameState.broadcastNotification(newResolvedActionNotification(a, err))