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authorFlorian Fischer <florian.fischer@muhq.space>2025-06-25 11:07:04 -0500
committerFlorian Fischer <florian.fischer@muhq.space>2025-07-03 22:01:22 -0400
commitc831f2908c0a50344293d0d39ca4daabbca35434 (patch)
tree27631efa6dfa9c1deea011836cc04bf5ed965a60 /go/game/state.go
parent844b302ea1f8154010af39b3303790dc12b04737 (diff)
downloadmuhqs-game-c831f2908c0a50344293d0d39ca4daabbca35434.tar.gz
muhqs-game-c831f2908c0a50344293d0d39ca4daabbca35434.zip
change phase names to match the rules
Diffstat (limited to 'go/game/state.go')
-rw-r--r--go/game/state.go6
1 files changed, 3 insertions, 3 deletions
diff --git a/go/game/state.go b/go/game/state.go
index bf977299..261fcb2a 100644
--- a/go/game/state.go
+++ b/go/game/state.go
@@ -156,7 +156,7 @@ func (s *LocalState) Loop() []*Player {
p.Deck.Shuffle(s.Rand)
}
- s.activePhase = Phases.DrawPhase
+ s.activePhase = Phases.DrawStep
p.Draw()
s.activePhase = Phases.UpkeepPhase
@@ -171,8 +171,8 @@ func (s *LocalState) Loop() []*Player {
p.buyPhase()
s.phaseChange()
- s.activePhase = Phases.DiscardPhase
- p.discardPhase()
+ s.activePhase = Phases.DiscardStep
+ p.discardStep()
s.endOfTurn()