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path:
root
/
go
/
game
/
state.go
Commit message (
Expand
)
Author
Age
Files
Lines
*
add support for flexible attacks
Florian Fischer
2025-08-05
1
-1
/
+1
*
minor code improvements reported by golangci-lint
Florian Fischer
2025-07-30
1
-18
/
+19
*
only clear the selections if the target is not nil
Florian Fischer
2025-07-28
1
-3
/
+6
*
reset an action's targets after resolving it
Florian Fischer
2025-07-28
1
-0
/
+2
*
set activePlayerId when adding the first new player
Florian Fischer
2025-07-24
1
-4
/
+11
*
check the wincondition after the state based actions
Florian Fischer
2025-07-24
1
-24
/
+59
*
implement house tile effect
Florian Fischer
2025-07-22
1
-0
/
+14
*
add comments and action assertion
Florian Fischer
2025-07-22
1
-0
/
+4
*
panic if we try to resolve an unknown card type
Florian Fischer
2025-07-22
1
-1
/
+1
*
fix king map preparation
Florian Fischer
2025-07-22
1
-1
/
+3
*
remove player color from game code
Florian Fischer
2025-07-19
1
-7
/
+12
*
add methods to control a LocalState without enforcing game rules
Florian Fischer
2025-07-06
1
-7
/
+40
*
refactor playerControl
Florian Fischer
2025-07-06
1
-4
/
+13
*
support king games
Florian Fischer
2025-07-06
1
-1
/
+3
*
move hand card removal to the play action's costs
Florian Fischer
2025-07-03
1
-3
/
+0
*
change phase names to match the rules
Florian Fischer
2025-07-03
1
-3
/
+3
*
return the player after adding it
Florian Fischer
2025-07-03
1
-3
/
+4
*
small code modernization and refactoring
Florian Fischer
2025-07-03
1
-1
/
+1
*
fix retrieving of the active player
Florian Fischer
2025-05-01
1
-1
/
+1
*
finish the target-oriented ai
Florian Fischer
2025-01-27
1
-2
/
+3
*
improve and fix slow action timing check
Florian Fischer
2025-01-27
1
-4
/
+6
*
introduce game.State interface abstraction
Florian Fischer
2025-01-27
1
-107
/
+189
*
pass the PlayAction to the cards onPlay implementations
Florian Fischer
2025-01-27
1
-2
/
+5
*
fix trigger ordering for kraken AI always sending PassPriority
Florian Fischer
2025-01-27
1
-2
/
+7
*
emit target and death events
Florian Fischer
2025-01-27
1
-0
/
+12
*
run state based actions before players receive priority
Florian Fischer
2025-01-27
1
-0
/
+1
*
prompt the user to order its triggers
Florian Fischer
2025-01-27
1
-7
/
+38
*
add skeleton for triggers and triggered actions
Florian Fischer
2025-01-27
1
-1
/
+46
*
remove unused members and make EotEffects private
Florian Fischer
2025-01-27
1
-7
/
+4
*
implement equipment with next unit play option
Florian Fischer
2025-01-27
1
-34
/
+50
*
intermediate commit
Florian Fischer
2025-01-27
1
-4
/
+39
*
intermeditae commit
Florian Fischer
2025-01-27
1
-3
/
+13
*
fixup! validate equip and switch actions
Florian Fischer
2025-01-27
1
-6
/
+7
*
validate equip and switch actions
Florian Fischer
2025-01-27
1
-1
/
+39
*
export less methods
Florian Fischer
2025-01-27
1
-16
/
+16
*
implement unit and artifact switch action
Florian Fischer
2025-01-27
1
-0
/
+11
*
replace Fatalf with Panicf
Florian Fischer
2025-01-27
1
-3
/
+3
*
implement the basics of the rest of the base cards
Florian Fischer
2025-01-27
1
-0
/
+12
*
intermediate commit
Florian Fischer
2025-01-27
1
-3
/
+15
*
intermediate commit
Florian Fischer
2025-01-27
1
-17
/
+19
*
remove card from hand when declaring a play action
Florian Fischer
2025-01-27
1
-0
/
+3
*
intermediate commit
Florian Fischer
2025-01-27
1
-4
/
+5
*
intermediate commit
Florian Fischer
2025-01-27
1
-3
/
+5
*
intermediate commit
Florian Fischer
2025-01-27
1
-6
/
+14
*
add simple spell support
Florian Fischer
2025-01-27
1
-0
/
+2
*
fix some warnings reported by golang-ci
Florian Fischer
2025-01-27
1
-1
/
+1
*
improve permanent pile support
Florian Fischer
2025-01-27
1
-6
/
+6
*
introduce state-based action
Florian Fischer
2025-01-27
1
-9
/
+11
*
fix IsValidAttack unit type assertion
Florian Fischer
2025-01-27
1
-1
/
+1
*
change unit attack representation and implement sword
Florian Fischer
2025-01-27
1
-3
/
+3
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