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* allow up to 4 units in cav. archer challengetouchHoverFlorian Fischer2025-08-071-1/+1
* simplify attacks copyingFlorian Fischer2025-08-061-3/+1
* add naive spear implementationFlorian Fischer2025-08-061-0/+13
* fixup! fix parsing of solid artifactsFlorian Fischer2025-08-061-2/+2
* fix recruiter target descFlorian Fischer2025-08-061-1/+1
* update missionaryFlorian Fischer2025-08-063-6/+70
* add more challengesFlorian Fischer2025-08-063-13/+77
* recheck the source position each timeFlorian Fischer2025-08-061-2/+1
* consider houses when determining damage for a tileFlorian Fischer2025-08-064-8/+34
* fix parsing of solid artifactsFlorian Fischer2025-08-062-15/+11
* add support for flexible attacksFlorian Fischer2025-08-0510-20/+276
* make formatFlorian Fischer2025-07-3010-19/+16
* use any instead of interface{}Florian Fischer2025-07-306-44/+44
* minor code improvements reported by golangci-lintFlorian Fischer2025-07-3012-43/+43
* remove paralysis marks debug outputFlorian Fischer2025-07-301-1/+0
* reduce amount of enemy units and potentially spawn a support equipmentFlorian Fischer2025-07-301-2/+14
* fix SimpleAi unit handlingFlorian Fischer2025-07-301-1/+9
* initialize units with an available street actionFlorian Fischer2025-07-301-0/+1
* only clear the selections if the target is not nilFlorian Fischer2025-07-281-3/+6
* fixup! refactor playerControlFlorian Fischer2025-07-281-2/+0
* add pioneer implementation test caseFlorian Fischer2025-07-281-0/+65
* fixup! improve x-effect parsingFlorian Fischer2025-07-281-0/+5
* include only buyable cards during a challengeFlorian Fischer2025-07-281-1/+2
* support unit state marksFlorian Fischer2025-07-284-9/+75
* support options candidates for disjunctionsFlorian Fischer2025-07-282-11/+82
* extract card from FullAction for target constraintsFlorian Fischer2025-07-281-1/+3
* reset an action's targets after resolving itFlorian Fischer2025-07-282-1/+3
* make PoC Decklist test deterministicFlorian Fischer2025-07-281-3/+5
* set the tile for new artifactsFlorian Fischer2025-07-281-1/+1
* fix AI if no paths or full action targets are availableFlorian Fischer2025-07-282-2/+61
* fix Shy AI not issuing full actionsFlorian Fischer2025-07-282-10/+46
* add random challange aupport to the clientFlorian Fischer2025-07-282-0/+106
* set activePlayerId when adding the first new playerFlorian Fischer2025-07-241-4/+11
* add king tile assertionFlorian Fischer2025-07-241-0/+3
* improve x-effect parsingFlorian Fischer2025-07-246-27/+149
* improve UnitAI abort error messageFlorian Fischer2025-07-241-7/+15
* check the wincondition after the state based actionsFlorian Fischer2025-07-243-37/+88
* add boss type as unit specializationFlorian Fischer2025-07-242-3/+18
* panic if unit ai posts a nil actionFlorian Fischer2025-07-241-1/+3
* support street actionsFlorian Fischer2025-07-247-45/+253
* do not pass the map through the Attackable* function familyFlorian Fischer2025-07-243-10/+11
* minor cleanup removing debug printsFlorian Fischer2025-07-243-6/+4
* implement tower tile effectFlorian Fischer2025-07-244-1/+129
* reuse distance calculation implementationFlorian Fischer2025-07-242-27/+24
* do not consider houses as attackable tiles for ranged combatFlorian Fischer2025-07-241-1/+15
* implement reporters if there exist possible target optionsFlorian Fischer2025-07-241-4/+29
* use canonical file names to retrieve card symbolsFlorian Fischer2025-07-221-2/+8
* add unit assertionFlorian Fischer2025-07-222-2/+8
* use common target error prefixFlorian Fischer2025-07-221-2/+2
* add doc stringFlorian Fischer2025-07-221-0/+1