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* allow up to 4 units in cav. archer challengetouchHoverFlorian Fischer2025-08-071-1/+1
* highlight reachable tiles in hover infoFlorian Fischer2025-08-071-0/+26
* simplify touch detection logic and adapt thresholdsFlorian Fischer2025-08-071-14/+14
* add specialized longtap hover detectorFlorian Fischer2025-08-075-22/+40
* rework hover detectionFlorian Fischer2025-08-0612-84/+137
* simplify attacks copyingFlorian Fischer2025-08-061-3/+1
* add range highlight colorsFlorian Fischer2025-08-061-0/+2
* add naive spear implementationFlorian Fischer2025-08-061-0/+13
* prevent choice index out of bounds errorsFlorian Fischer2025-08-061-0/+1
* fixup! fix parsing of solid artifactsFlorian Fischer2025-08-061-2/+2
* fix recruiter target descFlorian Fischer2025-08-061-1/+1
* update missionaryFlorian Fischer2025-08-063-6/+70
* add more challengesFlorian Fischer2025-08-065-28/+155
* remove choice if it was not selectedFlorian Fischer2025-08-061-0/+3
* recheck the source position each timeFlorian Fischer2025-08-061-2/+1
* consider houses when determining damage for a tileFlorian Fischer2025-08-064-8/+34
* fix parsing of solid artifactsFlorian Fischer2025-08-062-15/+11
* add support for flexible attacksFlorian Fischer2025-08-0511-21/+277
* make formatFlorian Fischer2025-07-3013-22/+17
* use any instead of interface{}Florian Fischer2025-07-3018-63/+63
* minor code improvements reported by golangci-lintFlorian Fischer2025-07-3013-51/+55
* use ReplaceAll instead of Replace(..., -1)Florian Fischer2025-07-301-1/+1
* remove paralysis marks debug outputFlorian Fischer2025-07-301-1/+0
* reduce amount of enemy units and potentially spawn a support equipmentFlorian Fischer2025-07-301-2/+14
* fix SimpleAi unit handlingFlorian Fischer2025-07-301-1/+9
* initialize units with an available street actionFlorian Fischer2025-07-301-0/+1
* only clear the selections if the target is not nilFlorian Fischer2025-07-281-3/+6
* fixup! refactor playerControlFlorian Fischer2025-07-281-2/+0
* add pioneer implementation test caseFlorian Fischer2025-07-281-0/+65
* fixup! improve x-effect parsingFlorian Fischer2025-07-281-0/+5
* allow to override GOFMT in MakefileFlorian Fischer2025-07-281-1/+1
* add activities to packages and build dummy-ui wasmFlorian Fischer2025-07-281-2/+2
* include only buyable cards during a challengeFlorian Fischer2025-07-281-1/+2
* support unit state marksFlorian Fischer2025-07-284-9/+75
* support options candidates for disjunctionsFlorian Fischer2025-07-282-11/+82
* extract card from FullAction for target constraintsFlorian Fischer2025-07-281-1/+3
* reset an action's targets after resolving itFlorian Fischer2025-07-282-1/+3
* make PoC Decklist test deterministicFlorian Fischer2025-07-281-3/+5
* set the tile for new artifactsFlorian Fischer2025-07-281-1/+1
* fix AI if no paths or full action targets are availableFlorian Fischer2025-07-282-2/+61
* fix Shy AI not issuing full actionsFlorian Fischer2025-07-282-10/+46
* add random challange aupport to the clientFlorian Fischer2025-07-284-2/+134
* show the winner after the game is doneFlorian Fischer2025-07-281-2/+30
* brighten the second player color to better see the symbolsFlorian Fischer2025-07-281-1/+1
* remove debug printFlorian Fischer2025-07-281-1/+0
* set activePlayerId when adding the first new playerFlorian Fischer2025-07-241-4/+11
* add king tile assertionFlorian Fischer2025-07-241-0/+3
* improve x-effect parsingFlorian Fischer2025-07-246-27/+149
* improve UnitAI abort error messageFlorian Fischer2025-07-241-7/+15
* check the wincondition after the state based actionsFlorian Fischer2025-07-243-37/+88