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authorFlorian Fischer <florian.fischer@muhq.space>2025-07-03 21:48:58 -0400
committerFlorian Fischer <florian.fischer@muhq.space>2025-07-06 11:49:19 -0400
commitd4e6d843dc71b68a34f1aa2eed84e5fe20af3589 (patch)
treeee25b7ef22ee4408325642c65d26784646f5ff37 /go/game/state.go
parentfa5c66a13d7c182f44c9fa52c216e4d0f455ea29 (diff)
downloadmuhqs-game-d4e6d843dc71b68a34f1aa2eed84e5fe20af3589.tar.gz
muhqs-game-d4e6d843dc71b68a34f1aa2eed84e5fe20af3589.zip
support king games
Diffstat (limited to 'go/game/state.go')
-rw-r--r--go/game/state.go4
1 files changed, 3 insertions, 1 deletions
diff --git a/go/game/state.go b/go/game/state.go
index f6fdd2d0..6fa8b4c3 100644
--- a/go/game/state.go
+++ b/go/game/state.go
@@ -131,7 +131,8 @@ func (s *LocalState) IsActivePlayer(p *Player) bool {
}
func (s *LocalState) Loop() []*Player {
- winners := []*Player{}
+ // Prepare the map
+ s._map.Prepare(s)
if s._map.HasStores() {
poc := NewPileOfCards()
@@ -145,6 +146,7 @@ func (s *LocalState) Loop() []*Player {
s._map.distributeStoreCards(poc, s.Rand)
}
+ winners := []*Player{}
for len(winners) == 0 {
for _, p := range s.players {
s.activePlayerId = p.Id