diff options
| author | Florian Fischer <florian.fischer@muhq.space> | 2023-04-03 16:47:42 +0200 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-01-27 16:43:53 +0100 |
| commit | 011b95e8db31f1306eafb575ed12bed4e2fc1ca3 (patch) | |
| tree | 44b007c1324e99e26014bab45faefa755c6ab38d /go/game/unit_test.go | |
| parent | 4d33d8b637211aaa3e0adfda68e363e64f90623f (diff) | |
| download | muhqs-game-011b95e8db31f1306eafb575ed12bed4e2fc1ca3.tar.gz muhqs-game-011b95e8db31f1306eafb575ed12bed4e2fc1ca3.zip | |
implement equipment with next unit play option
Also make more state methods private.
Diffstat (limited to 'go/game/unit_test.go')
| -rw-r--r-- | go/game/unit_test.go | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/go/game/unit_test.go b/go/game/unit_test.go index 4cfcdfb9..deaeb5f6 100644 --- a/go/game/unit_test.go +++ b/go/game/unit_test.go @@ -25,13 +25,13 @@ symbols: p := s.Players[0] f := NewUnit(NewCard("nautics/fisher"), s.Map.TileAt(Position{2, 2}), p) - s.AddPermanent(f) + s.addPermanent(f) a := NewUnit(NewCard("base/archer"), s.Map.TileAt(Position{1, 1}), p) - s.AddPermanent(a) + s.addPermanent(a) sword := newEquipmentFromPath("base/sword", s.Map.TileAt(Position{0, 1}), p) - s.AddPermanent(sword) + s.addPermanent(sword) movePermanent(a, f.Tile()) if len(f.Pile()) != 1 { |
