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authorFlorian Fischer <florian.fischer@muhq.space>2025-08-22 13:19:07 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-22 13:19:07 +0200
commit300bd942025cf394a1806851313f87a6dfb6c94e (patch)
treed4eb5e92781386e0988e24aaff9fefc94b99348e /go/game
parent8acdf093417ac71f6ab3cab4d9e9978005dcd792 (diff)
downloadmuhqs-game-300bd942025cf394a1806851313f87a6dfb6c94e.tar.gz
muhqs-game-300bd942025cf394a1806851313f87a6dfb6c94e.zip
fix order of selector chars for the tower tile
Diffstat (limited to 'go/game')
-rw-r--r--go/game/map.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/go/game/map.go b/go/game/map.go
index 691643aa..75621b71 100644
--- a/go/game/map.go
+++ b/go/game/map.go
@@ -473,7 +473,7 @@ func RandomMapFromDef(seed int64, def randomMapDef) *Map {
func RandomMap(seed int64, players int) *Map {
n := rand.Intn(10) + 3
types := []TileType{neutral, neutral}
- exclude := []TileType{spawn, docks, gate, wall, tower, farm}
+ exclude := []TileType{spawn, docks, gate, wall, farm}
for range n {
for {
t := TileType(rand.Intn(9) + 1)