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| author | Florian Fischer <florian.fischer@muhq.space> | 2025-08-22 13:19:07 +0200 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-08-22 13:19:07 +0200 |
| commit | 300bd942025cf394a1806851313f87a6dfb6c94e (patch) | |
| tree | d4eb5e92781386e0988e24aaff9fefc94b99348e /go/game | |
| parent | 8acdf093417ac71f6ab3cab4d9e9978005dcd792 (diff) | |
| download | muhqs-game-300bd942025cf394a1806851313f87a6dfb6c94e.tar.gz muhqs-game-300bd942025cf394a1806851313f87a6dfb6c94e.zip | |
fix order of selector chars for the tower tile
Diffstat (limited to 'go/game')
| -rw-r--r-- | go/game/map.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/go/game/map.go b/go/game/map.go index 691643aa..75621b71 100644 --- a/go/game/map.go +++ b/go/game/map.go @@ -473,7 +473,7 @@ func RandomMapFromDef(seed int64, def randomMapDef) *Map { func RandomMap(seed int64, players int) *Map { n := rand.Intn(10) + 3 types := []TileType{neutral, neutral} - exclude := []TileType{spawn, docks, gate, wall, tower, farm} + exclude := []TileType{spawn, docks, gate, wall, farm} for range n { for { t := TileType(rand.Intn(9) + 1) |
