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authorFlorian Fischer <florian.fischer@muhq.space>2024-12-27 12:40:19 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:12 +0200
commit5fa8f32e9795244188e6088c6f3ac90b03913237 (patch)
tree9d1e0af1bf4db1ca7d5a4aeaf046024b6a7bf690 /go/server
parent0594a25d9960c6c574ab24f8ec4d9137ceaa6c8e (diff)
downloadmuhqs-game-5fa8f32e9795244188e6088c6f3ac90b03913237.tar.gz
muhqs-game-5fa8f32e9795244188e6088c6f3ac90b03913237.zip
introduce game.State interface abstraction
This allows to not use the internal game state directly from client code.
Diffstat (limited to 'go/server')
-rw-r--r--go/server/main.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/go/server/main.go b/go/server/main.go
index af051b53..bd4d139a 100644
--- a/go/server/main.go
+++ b/go/server/main.go
@@ -6,7 +6,7 @@ import (
"muhq.space/muhqs-game/go/game"
)
-var games = []game.State{}
+var games = []game.LocalState{}
func main() {
fmt.Println("Started muhq's game server", games)