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| author | Florian Fischer <florian.fischer@muhq.space> | 2023-01-31 00:16:53 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-01-27 16:43:45 +0100 |
| commit | e6a1bb4ba06361abdc2cf1bed4041fe3013b188b (patch) | |
| tree | c329a9d8d071bd2a5e3d6b5bb531da67ece2b227 /go/ui/mapView.go | |
| parent | 24cea3f7c1e3679ba19ed1d49674e1228eb50ce1 (diff) | |
| download | muhqs-game-e6a1bb4ba06361abdc2cf1bed4041fe3013b188b.tar.gz muhqs-game-e6a1bb4ba06361abdc2cf1bed4041fe3013b188b.zip | |
intermediate commit
Diffstat (limited to 'go/ui/mapView.go')
| -rw-r--r-- | go/ui/mapView.go | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/go/ui/mapView.go b/go/ui/mapView.go index c966f1a8..8c83bd41 100644 --- a/go/ui/mapView.go +++ b/go/ui/mapView.go @@ -35,7 +35,7 @@ func NewMapView(g *game.State) *MapView { return &vw } -func (mv *MapView) GetHeight() int { +func (mv *MapView) Height() int { return len(mv.gameState.Map.Tiles) * TILE_HEIGHT } @@ -133,9 +133,9 @@ func (vw *MapView) drawMapLayer(screen *ebiten.Image) { } func getPermanentSymbol(p game.Permanent, i int) *ebiten.Image { - permanentSymbol := assets.GetSymbol(strings.ToLower(p.GetCard().Name)) + permanentSymbol := assets.GetSymbol(strings.ToLower(p.Card().Name)) if permanentSymbol == nil { - symbol := fmt.Sprintf("%c%d", unicode.ToUpper(rune(p.GetCard().Type.String()[0])), i) + symbol := fmt.Sprintf("%c%d", unicode.ToUpper(rune(p.Card().Type.String()[0])), i) permanentSymbol = assets.GetGenericSymbol(symbol) if permanentSymbol == nil { log.Fatalf("Failed to generate generic symbol %s", symbol) @@ -151,13 +151,13 @@ func (vw *MapView) drawPermanentsLayer(screen *ebiten.Image) { for i, p := range vw.gameState.Permanents { permanentSymbol := getPermanentSymbol(p, i) - t := p.GetTile() + t := p.Tile() x_px := t.Position.X*TILE_WIDTH + (TILE_WIDTH-PERMANENT_WIDTH)/2 y_px := t.Position.Y*TILE_HEIGHT + (TILE_HEIGHT-PERMANENT_HEIGHT)/2 op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(x_px), float64(y_px)) - op.ColorM.ScaleWithColor(p.GetController().Color) + op.ColorM.ScaleWithColor(p.Controller().Color) for _, h := range vw.permanentsHighlights { if p == h { @@ -206,7 +206,7 @@ func (vw *MapView) FindObjectAt(screenX, screenY int) interface{} { relativeY >= yMargin && relativeY <= TILE_HEIGHT-yMargin { for _, p := range vw.gameState.Permanents { - pos := p.GetTile().Position + pos := p.Tile().Position if pos.X == x && pos.Y == y { if isSymbolTransparentAt(p, relativeX, relativeY) { break @@ -225,8 +225,12 @@ func (vw *MapView) FindObjectAt(screenX, screenY int) interface{} { } func (vw *MapView) HighlightPositions(pos []game.Position) { - vw.ForceRedraw() vw.tileHighlights = pos + vw.ForceRedraw() +} + +func (vw *MapView) AddHighlightPosition(pos game.Position) { + vw.HighlightPositions(append(vw.tileHighlights, pos)) } func (vw *MapView) HighlightTiles(tiles []*game.Tile) { @@ -241,13 +245,17 @@ func (vw *MapView) HighlightTile(t *game.Tile) { vw.HighlightTiles([]*game.Tile{t}) } +func (vw *MapView) AddHighlightTile(t *game.Tile) { + vw.AddHighlightPosition(t.Position) +} + func (vw *MapView) ClearTileHighlights() { vw.HighlightTiles([]*game.Tile{}) } func (vw *MapView) HighlightPermanents(permanents []game.Permanent) { - vw.ForceRedraw() vw.permanentsHighlights = permanents + vw.ForceRedraw() } func (vw *MapView) HighlightPermanent(p game.Permanent) { |
