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authorFlorian Fischer <florian.fischer@muhq.space>2023-01-31 00:16:53 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-01-27 16:43:45 +0100
commite6a1bb4ba06361abdc2cf1bed4041fe3013b188b (patch)
treec329a9d8d071bd2a5e3d6b5bb531da67ece2b227 /go/ui/mapView.go
parent24cea3f7c1e3679ba19ed1d49674e1228eb50ce1 (diff)
downloadmuhqs-game-e6a1bb4ba06361abdc2cf1bed4041fe3013b188b.tar.gz
muhqs-game-e6a1bb4ba06361abdc2cf1bed4041fe3013b188b.zip
intermediate commit
Diffstat (limited to 'go/ui/mapView.go')
-rw-r--r--go/ui/mapView.go24
1 files changed, 16 insertions, 8 deletions
diff --git a/go/ui/mapView.go b/go/ui/mapView.go
index c966f1a8..8c83bd41 100644
--- a/go/ui/mapView.go
+++ b/go/ui/mapView.go
@@ -35,7 +35,7 @@ func NewMapView(g *game.State) *MapView {
return &vw
}
-func (mv *MapView) GetHeight() int {
+func (mv *MapView) Height() int {
return len(mv.gameState.Map.Tiles) * TILE_HEIGHT
}
@@ -133,9 +133,9 @@ func (vw *MapView) drawMapLayer(screen *ebiten.Image) {
}
func getPermanentSymbol(p game.Permanent, i int) *ebiten.Image {
- permanentSymbol := assets.GetSymbol(strings.ToLower(p.GetCard().Name))
+ permanentSymbol := assets.GetSymbol(strings.ToLower(p.Card().Name))
if permanentSymbol == nil {
- symbol := fmt.Sprintf("%c%d", unicode.ToUpper(rune(p.GetCard().Type.String()[0])), i)
+ symbol := fmt.Sprintf("%c%d", unicode.ToUpper(rune(p.Card().Type.String()[0])), i)
permanentSymbol = assets.GetGenericSymbol(symbol)
if permanentSymbol == nil {
log.Fatalf("Failed to generate generic symbol %s", symbol)
@@ -151,13 +151,13 @@ func (vw *MapView) drawPermanentsLayer(screen *ebiten.Image) {
for i, p := range vw.gameState.Permanents {
permanentSymbol := getPermanentSymbol(p, i)
- t := p.GetTile()
+ t := p.Tile()
x_px := t.Position.X*TILE_WIDTH + (TILE_WIDTH-PERMANENT_WIDTH)/2
y_px := t.Position.Y*TILE_HEIGHT + (TILE_HEIGHT-PERMANENT_HEIGHT)/2
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(x_px), float64(y_px))
- op.ColorM.ScaleWithColor(p.GetController().Color)
+ op.ColorM.ScaleWithColor(p.Controller().Color)
for _, h := range vw.permanentsHighlights {
if p == h {
@@ -206,7 +206,7 @@ func (vw *MapView) FindObjectAt(screenX, screenY int) interface{} {
relativeY >= yMargin && relativeY <= TILE_HEIGHT-yMargin {
for _, p := range vw.gameState.Permanents {
- pos := p.GetTile().Position
+ pos := p.Tile().Position
if pos.X == x && pos.Y == y {
if isSymbolTransparentAt(p, relativeX, relativeY) {
break
@@ -225,8 +225,12 @@ func (vw *MapView) FindObjectAt(screenX, screenY int) interface{} {
}
func (vw *MapView) HighlightPositions(pos []game.Position) {
- vw.ForceRedraw()
vw.tileHighlights = pos
+ vw.ForceRedraw()
+}
+
+func (vw *MapView) AddHighlightPosition(pos game.Position) {
+ vw.HighlightPositions(append(vw.tileHighlights, pos))
}
func (vw *MapView) HighlightTiles(tiles []*game.Tile) {
@@ -241,13 +245,17 @@ func (vw *MapView) HighlightTile(t *game.Tile) {
vw.HighlightTiles([]*game.Tile{t})
}
+func (vw *MapView) AddHighlightTile(t *game.Tile) {
+ vw.AddHighlightPosition(t.Position)
+}
+
func (vw *MapView) ClearTileHighlights() {
vw.HighlightTiles([]*game.Tile{})
}
func (vw *MapView) HighlightPermanents(permanents []game.Permanent) {
- vw.ForceRedraw()
vw.permanentsHighlights = permanents
+ vw.ForceRedraw()
}
func (vw *MapView) HighlightPermanent(p game.Permanent) {