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path: root/go/ui/mapView.go
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* introduce game.State interface abstractionFlorian Fischer2025-01-271-20/+20
* support special wall, gate and tower tile selectionFlorian Fischer2025-01-271-15/+122
* ui: allow multiple highlights of thesame game pieceFlorian Fischer2025-01-271-16/+28
* ui: add simple hamburger style pile hintFlorian Fischer2025-01-271-0/+59
* bump ebiten version to 2.5.1 and new APIsFlorian Fischer2025-01-271-3/+3
* ui: separate selection and options via their highlight colorFlorian Fischer2025-01-271-30/+40
* move more ui logic into CollectionFlorian Fischer2025-01-271-2/+20
* replace Fatalf with PanicfFlorian Fischer2025-01-271-1/+1
* intermediate commitFlorian Fischer2025-01-271-0/+4
* improve permanent pile supportFlorian Fischer2025-01-271-2/+10
* intermediate commitFlorian Fischer2025-01-271-8/+16
* intermeditae commitFlorian Fischer2025-01-271-17/+40
* intermediate commitFlorian Fischer2025-01-271-3/+16
* intermediate commitFlorian Fischer2025-01-271-1/+1
* sanity check calculated x and y before using it as slice indexFlorian Fischer2025-01-271-0/+4
* intermediate commitFlorian Fischer2025-01-271-16/+27
* implement unit movementFlorian Fischer2025-01-271-0/+212