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| author | Florian Fischer <florian.fischer@muhq.space> | 2023-02-26 10:26:57 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-01-27 16:43:52 +0100 |
| commit | ea1df280fc4ced38ce35516c0f4e5c95e17ccc6d (patch) | |
| tree | b97908c0c03b5814602fcadf79fa56f08692f532 /go/ui/mapView.go | |
| parent | fe0cfc82c6cf3d3576de94e0f8b294761067af81 (diff) | |
| download | muhqs-game-ea1df280fc4ced38ce35516c0f4e5c95e17ccc6d.tar.gz muhqs-game-ea1df280fc4ced38ce35516c0f4e5c95e17ccc6d.zip | |
ui: separate selection and options via their highlight color
Diffstat (limited to 'go/ui/mapView.go')
| -rw-r--r-- | go/ui/mapView.go | 70 |
1 files changed, 40 insertions, 30 deletions
diff --git a/go/ui/mapView.go b/go/ui/mapView.go index 0553b348..721356ff 100644 --- a/go/ui/mapView.go +++ b/go/ui/mapView.go @@ -2,13 +2,12 @@ package ui import ( "fmt" + "image/color" "log" "math" "strings" "unicode" - "golang.org/x/exp/slices" - "github.com/hajimehoshi/ebiten/v2" "muhq.space/muhqs-game/go/assets" "muhq.space/muhqs-game/go/game" @@ -27,12 +26,16 @@ type MapView struct { gameState *game.State mapLayer *ebiten.Image permanentsLayer *ebiten.Image - tileHighlights []game.Position - permanentsHighlights []game.Permanent + tileHighlights map[game.Position]color.Color + permanentsHighlights map[game.Permanent]color.Color } func NewMapView(g *game.State) *MapView { - vw := &MapView{gameState: g} + vw := &MapView{ + gameState: g, + tileHighlights: make(map[game.Position]color.Color), + permanentsHighlights: make(map[game.Permanent]color.Color), + } vw.hoverPermInfo.init(vw) return vw } @@ -128,8 +131,8 @@ func (vw *MapView) drawMapLayer(screen *ebiten.Image) { op.GeoM.Translate(x_px, y_px) - if slices.Contains(vw.tileHighlights, pos) { - op.ColorM.Scale(1, 0, 0, 0.5) + if color, found := vw.tileHighlights[pos]; found { + op.ColorM.ScaleWithColor(color) } vw.mapLayer.DrawImage(tileImg, op) @@ -175,11 +178,8 @@ func (vw *MapView) drawPermanentsLayer(screen *ebiten.Image) { op.GeoM.Translate(float64(x_px), float64(y_px)) op.ColorM.ScaleWithColor(p.Controller().Color) - for _, h := range vw.permanentsHighlights { - if p == h { - op.ColorM.Scale(255, 0.5, 0.5, 1) - break - } + if color, found := vw.permanentsHighlights[p]; found { + op.ColorM.ScaleWithColor(color) } vw.permanentsLayer.DrawImage(permanentSymbol, op) @@ -244,50 +244,60 @@ func (vw *MapView) FindObjectAt(screenX, screenY int) interface{} { return nil } -func (vw *MapView) HighlightPositions(pos []game.Position) { - vw.tileHighlights = pos +func (vw *MapView) HighlightPositions(pos []game.Position, col color.Color) { + highlights := make(map[game.Position]color.Color) + for _, p := range pos { + highlights[p] = col + } + vw.tileHighlights = highlights vw.ForceRedraw() } -func (vw *MapView) AddHighlightPosition(pos game.Position) { - vw.HighlightPositions(append(vw.tileHighlights, pos)) +func (vw *MapView) AddHighlightPosition(pos game.Position, color color.Color) { + vw.tileHighlights[pos] = color + vw.ForceRedraw() } -func (vw *MapView) HighlightTiles(tiles []*game.Tile) { +func (vw *MapView) HighlightTiles(tiles []*game.Tile, color color.Color) { pos := make([]game.Position, 0, len(tiles)) for _, t := range tiles { pos = append(pos, t.Position) } - vw.HighlightPositions(pos) + vw.HighlightPositions(pos, color) } -func (vw *MapView) HighlightTile(t *game.Tile) { - vw.HighlightTiles([]*game.Tile{t}) +func (vw *MapView) HighlightTile(t *game.Tile, color color.Color) { + vw.HighlightTiles([]*game.Tile{t}, color) } -func (vw *MapView) AddHighlightTile(t *game.Tile) { - vw.AddHighlightPosition(t.Position) +func (vw *MapView) AddHighlightTile(t *game.Tile, color color.Color) { + vw.AddHighlightPosition(t.Position, color) } func (vw *MapView) ClearTileHighlights() { - vw.HighlightTiles([]*game.Tile{}) + vw.HighlightTiles([]*game.Tile{}, nil) } -func (vw *MapView) HighlightPermanents(permanents []game.Permanent) { - vw.permanentsHighlights = permanents +func (vw *MapView) HighlightPermanents(permanents []game.Permanent, col color.Color) { + highlights := make(map[game.Permanent]color.Color) + for _, p := range permanents { + highlights[p] = col + } + vw.permanentsHighlights = highlights vw.ForceRedraw() } -func (vw *MapView) AddHighlightPermanent(p game.Permanent) { - vw.HighlightPermanents(append(vw.permanentsHighlights, p)) +func (vw *MapView) AddHighlightPermanent(p game.Permanent, color color.Color) { + vw.ForceRedraw() + vw.permanentsHighlights[p] = color } -func (vw *MapView) HighlightPermanent(p game.Permanent) { - vw.HighlightPermanents([]game.Permanent{p}) +func (vw *MapView) HighlightPermanent(p game.Permanent, color color.Color) { + vw.HighlightPermanents([]game.Permanent{p}, color) } func (vw *MapView) ClearPermanentsHighlights() { - vw.HighlightPermanents([]game.Permanent{}) + vw.HighlightPermanents([]game.Permanent{}, nil) } func (mv *MapView) Contains(x, y int) bool { |
