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authorFlorian Fischer <florian.fischer@muhq.space>2021-10-10 17:51:24 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2021-10-10 17:51:24 +0200
commit1887f62868e92e9cd5e87f7cf6f44e70a75add44 (patch)
treeddd00ef1e4a5daefb1d4d09e154c3353bba47769 /latex/cards/en/exp1/explosives.tex
parent8d13bf9760161498f53adbd3ede45450c725d07c (diff)
downloadmuhqs-game-1887f62868e92e9cd5e87f7cf6f44e70a75add44.tar.gz
muhqs-game-1887f62868e92e9cd5e87f7cf6f44e70a75add44.zip
[generate_card] generalize list filed handling, add babel
* Use lists wehere appropriate * Fix some typos * Rename thieve to thief * units add \n after upkeep cost
Diffstat (limited to 'latex/cards/en/exp1/explosives.tex')
-rw-r--r--latex/cards/en/exp1/explosives.tex3
1 files changed, 2 insertions, 1 deletions
diff --git a/latex/cards/en/exp1/explosives.tex b/latex/cards/en/exp1/explosives.tex
index 3cdde063..25afdbea 100644
--- a/latex/cards/en/exp1/explosives.tex
+++ b/latex/cards/en/exp1/explosives.tex
@@ -1,11 +1,12 @@
\documentclass{standalone}
+\usepackage[english]{babel}
\input{common.tex}
\begin{document}
\begin{tikzpicture}
\cardtypeArtifact{Explosives}
\cardbuycost{2X}
-\cardcontent{Solid 2. Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2 damage to all Units and neutralize all building tiles in Range 1}
+\cardcontent{Solid 2.Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in Range~1}
\cardplaycost{3}
\cardmodule{exp1}
\cardborder